[PATCH 0/5] MR727: [1/n] vkd3d-shader/d3d-asm: Unify the output generation helpers.
by Henri Verbeet (@hverbeet) March 18, 2024
by Henri Verbeet (@hverbeet) March 18, 2024
March 18, 2024
2
5
[PATCH 0/1] MR726: vkd3d-shader/glsl: Keep track of the current indentation level.
by Henri Verbeet (@hverbeet) March 18, 2024
by Henri Verbeet (@hverbeet) March 18, 2024
March 18, 2024
2
1
[PATCH 0/2] MR725: vkd3d-shader/dxil: Implement DX intrinsic MakeDouble.
by Conor McCarthy (@cmccarthy) March 18, 2024
by Conor McCarthy (@cmccarthy) March 18, 2024
March 18, 2024
2
2
[PATCH 0/1] MR5333: vcruntime140_1: Pass original frame to catch block on stack.
by Daniel Lehman (@dlehman25) March 18, 2024
by Daniel Lehman (@dlehman25) March 18, 2024
March 18, 2024
3
2
[PATCH 0/3] MR721: vkd3d-shader/d3d-asm: Do not print a type for labels.
by Giovanni Mascellani (@giomasce) March 18, 2024
by Giovanni Mascellani (@giomasce) March 18, 2024
March 18, 2024
3
5
[PATCH v4 0/5] MR718: vkd3d-shader/dxil: Implement miscellaneous arithmetic DX intrinsics.
by Conor McCarthy (@cmccarthy) March 18, 2024
by Conor McCarthy (@cmccarthy) March 18, 2024
March 18, 2024
3
6
[PATCH v4 0/6] MR717: vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
by Nikolay Sivov (@nsivov) March 18, 2024
by Nikolay Sivov (@nsivov) March 18, 2024
March 18, 2024
5
12
[PATCH v6 0/2] MR714: vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
by Conor McCarthy (@cmccarthy) March 18, 2024
by Conor McCarthy (@cmccarthy) March 18, 2024
March 18, 2024
3
4
[PATCH v5 0/2] MR711: vkd3d-shader/ir: Introduce a better CFG structurizer, part 6.
by Giovanni Mascellani (@giomasce) March 18, 2024
by Giovanni Mascellani (@giomasce) March 18, 2024
March 18, 2024
4
5
[PATCH v3 0/6] MR5322: server: Clear queue QS_RAWINPUT if get_rawinput_buffer got everything.
by Rémi Bernon March 18, 2024
by Rémi Bernon March 18, 2024
March 18, 2024
1
7