[PATCH v2 0/2] MR5333: vcruntime140_1: Pass original frame to catch block on stack.
by Daniel Lehman (@dlehman25) March 18, 2024
by Daniel Lehman (@dlehman25) March 18, 2024
March 18, 2024
3
2
[PATCH v2 0/1] MR728: vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
by Conor McCarthy (@cmccarthy) March 18, 2024
by Conor McCarthy (@cmccarthy) March 18, 2024
March 18, 2024
2
1
[PATCH 0/1] MR5189: ntdll: Only save full xstate when needed.
by Paul Gofman (@gofman) March 18, 2024
by Paul Gofman (@gofman) March 18, 2024
March 18, 2024
3
8
[PATCH v3 0/3] MR722: vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
by Giovanni Mascellani (@giomasce) March 18, 2024
by Giovanni Mascellani (@giomasce) March 18, 2024
March 18, 2024
2
3
[PATCH v2 0/5] MR722: Draft: vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
by Giovanni Mascellani (@giomasce) March 18, 2024
by Giovanni Mascellani (@giomasce) March 18, 2024
March 18, 2024
2
6
Re: [PATCH v2 0/5] MR727: [1/n] vkd3d-shader/d3d-asm: Unify the output generation helpers. - approved
by Alexandre Julliard (@julliard) March 18, 2024
by Alexandre Julliard (@julliard) March 18, 2024
March 18, 2024
1
0
Re: [PATCH v2 0/1] MR726: vkd3d-shader/glsl: Keep track of the current indentation level. - approved
by Alexandre Julliard (@julliard) March 18, 2024
by Alexandre Julliard (@julliard) March 18, 2024
March 18, 2024
1
0
Re: [PATCH v2 0/3] MR721: vkd3d-shader/d3d-asm: Do not print a type for labels. - approved
by Alexandre Julliard (@julliard) March 18, 2024
by Alexandre Julliard (@julliard) March 18, 2024
March 18, 2024
1
0
Re: [PATCH v5 0/5] MR718: vkd3d-shader/dxil: Implement miscellaneous arithmetic DX intrinsics. - approved
by Alexandre Julliard (@julliard) March 18, 2024
by Alexandre Julliard (@julliard) March 18, 2024
March 18, 2024
1
0
Re: [PATCH v5 0/6] MR717: vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters. - approved
by Alexandre Julliard (@julliard) March 18, 2024
by Alexandre Julliard (@julliard) March 18, 2024
March 18, 2024
1
0