[PATCH v3 0/5] MR5294: mfplat: Implement better VIDEOINFOHEADER2 support.
by Rémi Bernon March 15, 2024
by Rémi Bernon March 15, 2024
March 15, 2024
3
7
[PATCH v4 0/2] MR711: vkd3d-shader/ir: Introduce a better CFG structurizer, part 6.
by Giovanni Mascellani (@giomasce) March 15, 2024
by Giovanni Mascellani (@giomasce) March 15, 2024
March 15, 2024
3
6
March 15, 2024
2
1
[PATCH 0/8] MR5319: winemac.drv keyboard layout/dead key fixes
by Marc-Aurel Zent (@mzent) March 15, 2024
by Marc-Aurel Zent (@mzent) March 15, 2024
March 15, 2024
2
8
[PATCH 0/1] MR5315: dbghelp: Fix PDB processing using the FPO stream instead of FPOEXT
by Kyrylo Babikov (@dank_meme) March 15, 2024
by Kyrylo Babikov (@dank_meme) March 15, 2024
March 15, 2024
4
3
[PATCH v8 0/7] MR631: Draft: vkd3d: Implement UpdateTileMappings().
by Conor McCarthy (@cmccarthy) March 15, 2024
by Conor McCarthy (@cmccarthy) March 15, 2024
March 15, 2024
2
7
Re: [PATCH v2 0/5] MR5294: mfplat: Implement better VIDEOINFOHEADER2 support.
by Rémi Bernon March 15, 2024
by Rémi Bernon March 15, 2024
March 15, 2024
1
0
[PATCH 0/1] MR5258: d3d9/tests: Skip desktop window tests if device creation fails.
by Robin Kertels (@K0bin) March 15, 2024
by Robin Kertels (@K0bin) March 15, 2024
March 15, 2024
4
8
[PATCH 0/1] MR5298: wined3d: Do not check the input signature element count for sm4+ shaders in shader_spirv_compile_arguments_init().
by Henri Verbeet (@hverbeet) March 15, 2024
by Henri Verbeet (@hverbeet) March 15, 2024
March 15, 2024
5
4
[PATCH 0/3] MR5317: win32u: Fix a possible condition that makes EnumDisplayMonitors() not reporting any monitors.
by Zhiyi Zhang (@zhiyi) March 15, 2024
by Zhiyi Zhang (@zhiyi) March 15, 2024
March 15, 2024
3
4