Re: [PATCH v3 0/5] MR5302: wined3d: Use bindless textures for GLSL shaders if possible. - approved
by Alexandre Julliard (@julliard) March 14, 2024
by Alexandre Julliard (@julliard) March 14, 2024
March 14, 2024
1
0
Re: [PATCH v2 0/2] MR5303: oleaut32: Return success from GetSizeMax if not dirty. - approved
by Alexandre Julliard (@julliard) March 14, 2024
by Alexandre Julliard (@julliard) March 14, 2024
March 14, 2024
1
0
Re: [PATCH v2 0/1] MR5304: shell32: Try appending .exe when looking up an App Paths key. - approved
by Alexandre Julliard (@julliard) March 14, 2024
by Alexandre Julliard (@julliard) March 14, 2024
March 14, 2024
1
0
Re: [PATCH v2 0/1] MR5300: oleaut32: Bump version resource to Windows 10. - approved
by Alexandre Julliard (@julliard) March 14, 2024
by Alexandre Julliard (@julliard) March 14, 2024
March 14, 2024
1
0
[PATCH 0/4] MR719: [2/3] vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
by Henri Verbeet (@hverbeet) March 14, 2024
by Henri Verbeet (@hverbeet) March 14, 2024
March 14, 2024
3
5
[PATCH 0/2] MR720: vkd3d-shader/glsl: Generate comments for unhandled instructions.
by Henri Verbeet (@hverbeet) March 14, 2024
by Henri Verbeet (@hverbeet) March 14, 2024
March 14, 2024
3
3
[PATCH 0/5] MR5294: mfplat: Implement better VIDEOINFOHEADER2 support.
by Rémi Bernon March 14, 2024
by Rémi Bernon March 14, 2024
March 14, 2024
3
7
[PATCH v3 0/9] MR5274: winevulkan: Consistently remove wrapper handles mapping after object destruction.
by Rémi Bernon March 14, 2024
by Rémi Bernon March 14, 2024
March 14, 2024
3
13
[PATCH 0/7] MR5261: ntdll: Only allocate debug info in critical sections with RTL_CRITICAL_SECTION_FLAG_FORCE_DEBUG_INFO.
by Paul Gofman (@gofman) March 14, 2024
by Paul Gofman (@gofman) March 14, 2024
March 14, 2024
4
10
[PATCH 0/2] MR5314: Draft: windows.ui: Add stub implementations of uiviewsettings and inputpanestatics
by Vijay Kiran Kamuju (@infyquest) March 14, 2024
by Vijay Kiran Kamuju (@infyquest) March 14, 2024
March 14, 2024
3
3