[PATCH 0/2] MR5250: dsound: Initialize MTA in IDirectSound::Initialize().
by Akihiro Sagawa (@sgwaki) March 13, 2024
by Akihiro Sagawa (@sgwaki) March 13, 2024
March 13, 2024
3
5
[PATCH v2 0/2] MR714: vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
by Conor McCarthy (@cmccarthy) March 13, 2024
by Conor McCarthy (@cmccarthy) March 13, 2024
March 13, 2024
2
3
March 13, 2024
3
6
Re: [PATCH v2 0/1] MR712: tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader. - approved
by Giovanni Mascellani (@giomasce) March 13, 2024
by Giovanni Mascellani (@giomasce) March 13, 2024
March 13, 2024
1
0
[PATCH v3 0/7] MR5262: win32u: Refactor monitor cache to only store the necessary information.
by Rémi Bernon March 13, 2024
by Rémi Bernon March 13, 2024
March 13, 2024
3
20
[PATCH v5 0/3] MR5060: win32u, explorer, winex11.drv: Restore display settings on process exit.
by Anton Baskanov (@baskanov) March 13, 2024
by Anton Baskanov (@baskanov) March 13, 2024
March 13, 2024
4
58
[PATCH v4 0/2] MR5220: win32u: Move vulkan d3dkmt implementation out of winex11.
by Rémi Bernon March 13, 2024
by Rémi Bernon March 13, 2024
March 13, 2024
2
6
[PATCH 0/2] MR714: vkd3d-shader/dxil: Implement DX instruction BufferUpdateCounter.
by Conor McCarthy (@cmccarthy) March 13, 2024
by Conor McCarthy (@cmccarthy) March 13, 2024
March 13, 2024
2
2
[PATCH v6 0/13] MR707: vkd3d-shader/dxil: TGSM part 2.
by Conor McCarthy (@cmccarthy) March 13, 2024
by Conor McCarthy (@cmccarthy) March 13, 2024
March 13, 2024
2
13
[PATCH v5 0/14] MR707: vkd3d-shader/dxil: TGSM part 2.
by Conor McCarthy (@cmccarthy) March 13, 2024
by Conor McCarthy (@cmccarthy) March 13, 2024
March 13, 2024
2
14