[PATCH 0/1] MR716: vkd3d-shader/glsl: Store a pointer to the vsir program in struct vkd3d_glsl_generator.
by Henri Verbeet (@hverbeet) March 13, 2024
by Henri Verbeet (@hverbeet) March 13, 2024
March 13, 2024
2
1
[PATCH 0/5] MR715: [1/2] vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
by Henri Verbeet (@hverbeet) March 13, 2024
by Henri Verbeet (@hverbeet) March 13, 2024
March 13, 2024
2
5
March 13, 2024
4
8
[PATCH 0/3] MR713: tests/hlsl: Add tests for countbits() and firstbit{high|low}().
by Conor McCarthy (@cmccarthy) March 13, 2024
by Conor McCarthy (@cmccarthy) March 13, 2024
March 13, 2024
4
5
Re: [PATCH v2 0/1] MR712: tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader. - approved
by Henri Verbeet (@hverbeet) March 13, 2024
by Henri Verbeet (@hverbeet) March 13, 2024
March 13, 2024
1
0
March 13, 2024
3
11
[PATCH 0/1] MR1981: shell32: Handle NULL sPathTarget in all places before copying it.
by Gabriel Ivăncescu March 13, 2024
by Gabriel Ivăncescu March 13, 2024
March 13, 2024
1
3
[PATCH v3 0/11] MR5159: Overwatch highlight/POTG encoding (part 1)
by Torge Matthies (@tmatthies) March 13, 2024
by Torge Matthies (@tmatthies) March 13, 2024
March 13, 2024
5
19
[PATCH v4 0/2] MR714: vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
by Conor McCarthy (@cmccarthy) March 13, 2024
by Conor McCarthy (@cmccarthy) March 13, 2024
March 13, 2024
2
2
[PATCH v7 0/13] MR707: vkd3d-shader/dxil: TGSM part 2.
by Conor McCarthy (@cmccarthy) March 13, 2024
by Conor McCarthy (@cmccarthy) March 13, 2024
March 13, 2024
3
18