Re: [PATCH v3 0/1] MR5254: msvcrt: Handle wide specifiers option in __stdio_common_vfscanf() - approved
by Alexandre Julliard (@julliard) March 8, 2024
by Alexandre Julliard (@julliard) March 8, 2024
March 8, 2024
1
0
March 8, 2024
1
0
[PATCH 0/1] MR697: vkd3d-shader/d3d-asm: Only emit signatures for SM4-6.
by Giovanni Mascellani (@giomasce) March 8, 2024
by Giovanni Mascellani (@giomasce) March 8, 2024
March 8, 2024
3
3
[PATCH 0/1] MR696: vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
by Henri Verbeet (@hverbeet) March 8, 2024
by Henri Verbeet (@hverbeet) March 8, 2024
March 8, 2024
3
3
[PATCH 0/1] MR695: vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
by Henri Verbeet (@hverbeet) March 8, 2024
by Henri Verbeet (@hverbeet) March 8, 2024
March 8, 2024
3
3
[PATCH 0/1] MR693: vkd3d-shader/d3d-asm: Print labels in red.
by Giovanni Mascellani (@giomasce) March 8, 2024
by Giovanni Mascellani (@giomasce) March 8, 2024
March 8, 2024
3
3
[PATCH v3 0/3] MR686: vkd3d-shader: Support DXIL orderedness instructions.
by Conor McCarthy (@cmccarthy) March 8, 2024
by Conor McCarthy (@cmccarthy) March 8, 2024
March 8, 2024
4
5
March 8, 2024
3
10
[PATCH v4 0/4] MR679: vkd3d-shader: Refactor common code between vkd3d_shader_compile() and vkd3d_shader_scan().
by Giovanni Mascellani (@giomasce) March 8, 2024
by Giovanni Mascellani (@giomasce) March 8, 2024
March 8, 2024
3
6
[PATCH v9 0/4] MR672: vkd3d-shader/ir: Introduce a better CFG structurizer, part 3.
by Giovanni Mascellani (@giomasce) March 8, 2024
by Giovanni Mascellani (@giomasce) March 8, 2024
March 8, 2024
3
6