[PATCH v3 0/2] MR5255: winegstreamer: Append an optional parser before decoders in wg_transform.
by Rémi Bernon March 9, 2024
by Rémi Bernon March 9, 2024
March 9, 2024
2
5
[PATCH 0/2] MR5267: ntdll, server: Remove support for msg_accrights FD passing.
by Brendan Shanks (@bshanks) March 9, 2024
by Brendan Shanks (@bshanks) March 9, 2024
March 9, 2024
2
2
[PATCH v6 0/1] MR5186: win32u: fix NtGdiExtCreateRegion implementation
by Bartosz Kosiorek (@gang65) March 9, 2024
by Bartosz Kosiorek (@gang65) March 9, 2024
March 9, 2024
4
4
Re: [PATCH v12 0/7] MR4449: winegstreamer: WMReader compressed output
by Yuxuan Shui (@yshui) March 9, 2024
by Yuxuan Shui (@yshui) March 9, 2024
March 9, 2024
1
0
[PATCH v4 0/5] MR680: vkd3d-shader: Nearly get rid of vkd3d_shader_desc.
by Giovanni Mascellani (@giomasce) March 8, 2024
by Giovanni Mascellani (@giomasce) March 8, 2024
March 8, 2024
2
5
[PATCH v7 0/1] MR5186: win32u: fix NtGdiExtCreateRegion implementation
by Bartosz Kosiorek (@gang65) March 8, 2024
by Bartosz Kosiorek (@gang65) March 8, 2024
March 8, 2024
4
7
Re: [PATCH v2 0/1] MR697: vkd3d-shader/d3d-asm: Only emit signatures for SM4-6. - approved
by Alexandre Julliard (@julliard) March 8, 2024
by Alexandre Julliard (@julliard) March 8, 2024
March 8, 2024
1
0
Re: [PATCH v2 0/1] MR696: vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined. - approved
by Alexandre Julliard (@julliard) March 8, 2024
by Alexandre Julliard (@julliard) March 8, 2024
March 8, 2024
1
0
Re: [PATCH v2 0/1] MR695: vkd3d-shader/spirv: Implement support for rasteriser-ordered views. - approved
by Alexandre Julliard (@julliard) March 8, 2024
by Alexandre Julliard (@julliard) March 8, 2024
March 8, 2024
1
0
Re: [PATCH v2 0/1] MR693: vkd3d-shader/d3d-asm: Print labels in red. - approved
by Alexandre Julliard (@julliard) March 8, 2024
by Alexandre Julliard (@julliard) March 8, 2024
March 8, 2024
1
0