[PATCH v3 0/6] MR694: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 2.
by Francisco Casas (@fcasas) March 8, 2024
by Francisco Casas (@fcasas) March 8, 2024
March 8, 2024
3
6
[PATCH v2 0/6] MR694: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 2.
by Francisco Casas (@fcasas) March 8, 2024
by Francisco Casas (@fcasas) March 8, 2024
March 8, 2024
5
14
March 8, 2024
1
0
Re: [PATCH v6 0/4] MR537: vkd3d-shader/ir: Expand index range write masks to cover all element masks.
by Giovanni Mascellani (@giomasce) March 8, 2024
by Giovanni Mascellani (@giomasce) March 8, 2024
March 8, 2024
1
0
[PATCH v2 0/7] MR698: Draft: vkd3d-shader/ir: Introduce a better CFG structurizer, part 4.
by Giovanni Mascellani (@giomasce) March 8, 2024
by Giovanni Mascellani (@giomasce) March 8, 2024
March 8, 2024
2
7
[PATCH 0/2] MR5263: win32u: Only send mouse input in ReleaseCapture() when a window is captured.
by Zhiyi Zhang (@zhiyi) March 8, 2024
by Zhiyi Zhang (@zhiyi) March 8, 2024
March 8, 2024
4
5
[PATCH v3 0/4] MR5220: win32u: Move vulkan d3dkmt implementation out of winex11.
by Rémi Bernon March 8, 2024
by Rémi Bernon March 8, 2024
March 8, 2024
2
7
[PATCH 0/7] MR698: Draft: vkd3d-shader/ir: Introduce a better CFG structurizer, part 4.
by Giovanni Mascellani (@giomasce) March 8, 2024
by Giovanni Mascellani (@giomasce) March 8, 2024
March 8, 2024
2
8
Re: [PATCH v15 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) March 8, 2024
by Giovanni Mascellani (@giomasce) March 8, 2024
March 8, 2024
1
0
Re: [PATCH v15 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) March 8, 2024
by Giovanni Mascellani (@giomasce) March 8, 2024
March 8, 2024
1
0