[PATCH v10 0/1] MR329: vkd3d-shader/hlsl: Add determinant() function.
by Nikolay Sivov (@nsivov) March 8, 2024
by Nikolay Sivov (@nsivov) March 8, 2024
March 8, 2024
4
4
[PATCH v10 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) March 8, 2024
by Conor McCarthy (@cmccarthy) March 8, 2024
March 8, 2024
4
3
[PATCH v6 0/4] MR582: vkd3d-dxbc: Add options to fix a DXBC shader checksum.
by Giovanni Mascellani (@giomasce) March 8, 2024
by Giovanni Mascellani (@giomasce) March 8, 2024
March 8, 2024
3
5
[PATCH 0/3] MR5264: winewayland.drv: part 13.2: More OpenGL functionality
by Alexandros Frantzis (@afrantzis) March 8, 2024
by Alexandros Frantzis (@afrantzis) March 8, 2024
March 8, 2024
3
10
March 8, 2024
1
0
[PATCH 0/1] MR5265: server: Remove desktop from their winstation list before looking for another input desktop.
by Rémi Bernon March 8, 2024
by Rémi Bernon March 8, 2024
March 8, 2024
1
1
March 8, 2024
1
0
March 8, 2024
1
0
[PATCH v3 0/6] MR694: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 2.
by Francisco Casas (@fcasas) March 8, 2024
by Francisco Casas (@fcasas) March 8, 2024
March 8, 2024
3
6
[PATCH v2 0/6] MR694: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 2.
by Francisco Casas (@fcasas) March 8, 2024
by Francisco Casas (@fcasas) March 8, 2024
March 8, 2024
5
14