[PATCH v5 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) March 6, 2024
by Conor McCarthy (@cmccarthy) March 6, 2024
March 6, 2024
3
2
[PATCH v11 0/8] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2.
by Giovanni Mascellani (@giomasce) March 6, 2024
by Giovanni Mascellani (@giomasce) March 6, 2024
March 6, 2024
3
10
[PATCH v5 0/3] MR582: vkd3d-dxbc: Add options to fix a DXBC shader checksum.
by Giovanni Mascellani (@giomasce) March 6, 2024
by Giovanni Mascellani (@giomasce) March 6, 2024
March 6, 2024
3
4
[PATCH v11 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) March 6, 2024
by Giovanni Mascellani (@giomasce) March 6, 2024
March 6, 2024
3
7
[PATCH v3 0/1] MR5251: ntdll: Add stubs for Rtl*GenericTable*Avl functions
by Infinite Loop (@infiniteloop) March 6, 2024
by Infinite Loop (@infiniteloop) March 6, 2024
March 6, 2024
4
3
[PATCH 0/2] MR5240: winegstreamer: Set AvgTimePerFrame in GetOutputType() for WMV decoder.
by Ziqing Hui (@zhui) March 6, 2024
by Ziqing Hui (@zhui) March 6, 2024
March 6, 2024
4
4
[PATCH v2 0/1] MR5251: ntdll: Add stubs for Rtl*GenericTable*Avl functions
by Infinite Loop (@infiniteloop) March 6, 2024
by Infinite Loop (@infiniteloop) March 6, 2024
March 6, 2024
2
1
[PATCH 0/1] MR5251: ntdll: Add stubs for Rtl*GenericTable*Avl functions
by Infinite Loop (@infiniteloop) March 6, 2024
by Infinite Loop (@infiniteloop) March 6, 2024
March 6, 2024
2
1
March 6, 2024
2
6
[PATCH 0/5] MR684: tests/shader-runner: Improve test coverage.
by Conor McCarthy (@cmccarthy) March 6, 2024
by Conor McCarthy (@cmccarthy) March 6, 2024
March 6, 2024
4
9