[PATCH 0/4] MR8711: winebus: Force the ordering of some common evdev gamepad buttons.
by Rémi Bernon Aug. 5, 2025
by Rémi Bernon Aug. 5, 2025
Aug. 5, 2025
1
4
[PATCH v11 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) Aug. 5, 2025
by Vibhav Pant (@vibhavp) Aug. 5, 2025
Aug. 5, 2025
2
6
[PATCH v5 0/2] MR8243: d2d1: Support creating bitmap from DXGI subresource surface.
by Zhiyi Zhang (@zhiyi) Aug. 5, 2025
by Zhiyi Zhang (@zhiyi) Aug. 5, 2025
Aug. 5, 2025
2
4
[PATCH v8 0/3] MR8034: winegstreamer: Call wg_format_get_max_size() to get the video decoder output sample size.
by Conor McCarthy (@cmccarthy) Aug. 5, 2025
by Conor McCarthy (@cmccarthy) Aug. 5, 2025
Aug. 5, 2025
4
8
[PATCH v4 0/2] MR8243: d2d1: Support creating bitmap from DXGI subresource surface.
by Zhiyi Zhang (@zhiyi) Aug. 5, 2025
by Zhiyi Zhang (@zhiyi) Aug. 5, 2025
Aug. 5, 2025
2
3
Re: [PATCH v3 0/1] MR8709: wined3d: Mark modelview matrices as dirty in wined3d_stateblock_multiply_transform().
by Peter Castelein (@pcastelein) Aug. 5, 2025
by Peter Castelein (@pcastelein) Aug. 5, 2025
Aug. 5, 2025
1
0
[PATCH 0/1] MR8710: opengl32: Perform cAccumBits filtering if specified in wglChoosePixelFormat().
by JiangYi Chen (@meshine) Aug. 5, 2025
by JiangYi Chen (@meshine) Aug. 5, 2025
Aug. 5, 2025
2
1
[PATCH 0/1] MR8709: wined3d: Mark modelview matrices as dirty in wined3d_stateblock_multiply_transform().
by Peter Castelein (@pcastelein) Aug. 5, 2025
by Peter Castelein (@pcastelein) Aug. 5, 2025
Aug. 5, 2025
3
2
Aug. 5, 2025
3
11
Re: [PATCH v6 0/2] MR8635: oleaut32: Fix VarAnd string conversion length handling
by Maotong Zhang (@xiaotong) Aug. 5, 2025
by Maotong Zhang (@xiaotong) Aug. 5, 2025
Aug. 5, 2025
1
0