Re: [PATCH v6 0/2] MR8635: oleaut32: Fix VarAnd string conversion length handling
by Nikolay Sivov (@nsivov) Aug. 4, 2025
by Nikolay Sivov (@nsivov) Aug. 4, 2025
Aug. 4, 2025
1
0
[PATCH v4 0/8] MR8706: joy.cpl: Display windows.gaming.input raw and gamepad devices.
by Rémi Bernon Aug. 4, 2025
by Rémi Bernon Aug. 4, 2025
Aug. 4, 2025
1
8
Re: [PATCH v2 0/1] MR8532: winegstreamer: Force h264parse to output 'au' aligned byte-stream.
by Tim Clem (@tclem) Aug. 4, 2025
by Tim Clem (@tclem) Aug. 4, 2025
Aug. 4, 2025
1
0
[PATCH 0/1] MR8708: winebus: Quiet a log message about ignored HID devices.
by Tim Clem (@tclem) Aug. 4, 2025
by Tim Clem (@tclem) Aug. 4, 2025
Aug. 4, 2025
3
2
[PATCH v6 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) Aug. 4, 2025
by Vibhav Pant (@vibhavp) Aug. 4, 2025
Aug. 4, 2025
2
7
[PATCH v4 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) Aug. 4, 2025
by Vibhav Pant (@vibhavp) Aug. 4, 2025
Aug. 4, 2025
2
5
[PATCH v2 0/8] MR8706: joy.cpl: Display windows.gaming.input raw and gamepad devices.
by Rémi Bernon Aug. 4, 2025
by Rémi Bernon Aug. 4, 2025
Aug. 4, 2025
1
8
[PATCH 0/8] MR8706: joy.cpl: Display windows.gaming.input raw and gamepad devices.
by Rémi Bernon Aug. 4, 2025
by Rémi Bernon Aug. 4, 2025
Aug. 4, 2025
1
8
[PATCH v3 0/4] MR8699: d2d1: Add initial implementation of CopyFromRenderTarget().
by Nikolay Sivov (@nsivov) Aug. 4, 2025
by Nikolay Sivov (@nsivov) Aug. 4, 2025
Aug. 4, 2025
2
4
[PATCH v4 0/2] MR8689: dwrite: Implement dwritefactory3_GetFontDownloadQueue().
by Zhiyi Zhang (@zhiyi) Aug. 4, 2025
by Zhiyi Zhang (@zhiyi) Aug. 4, 2025
Aug. 4, 2025
3
3