Re: [PATCH v3 0/1] MR8709: wined3d: Mark modelview matrices as dirty in wined3d_stateblock_multiply_transform().
by Peter Castelein (@pcastelein) Aug. 5, 2025
by Peter Castelein (@pcastelein) Aug. 5, 2025
Aug. 5, 2025
1
0
[PATCH 0/1] MR8710: opengl32: Perform cAccumBits filtering if specified in wglChoosePixelFormat().
by JiangYi Chen (@meshine) Aug. 4, 2025
by JiangYi Chen (@meshine) Aug. 4, 2025
Aug. 4, 2025
2
1
[PATCH 0/1] MR8709: wined3d: Mark modelview matrices as dirty in wined3d_stateblock_multiply_transform().
by Peter Castelein (@pcastelein) Aug. 4, 2025
by Peter Castelein (@pcastelein) Aug. 4, 2025
Aug. 4, 2025
3
2
Aug. 4, 2025
3
11
Re: [PATCH v6 0/2] MR8635: oleaut32: Fix VarAnd string conversion length handling
by Maotong Zhang (@xiaotong) Aug. 4, 2025
by Maotong Zhang (@xiaotong) Aug. 4, 2025
Aug. 4, 2025
1
0
[PATCH 0/1] MR8695: maintainers: Remove myself as d3d maintainer.
by Jan Sikorski (@jsikorski) Aug. 4, 2025
by Jan Sikorski (@jsikorski) Aug. 4, 2025
Aug. 4, 2025
3
3
[PATCH 0/1] MR8693: d3d11: Return S_OK for d3d11_device_RegisterDeviceRemovedEvent().
by Zhiyi Zhang (@zhiyi) Aug. 4, 2025
by Zhiyi Zhang (@zhiyi) Aug. 4, 2025
Aug. 4, 2025
3
2
[PATCH v10 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) Aug. 4, 2025
by Vibhav Pant (@vibhavp) Aug. 4, 2025
Aug. 4, 2025
3
6
[PATCH v9 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) Aug. 4, 2025
by Vibhav Pant (@vibhavp) Aug. 4, 2025
Aug. 4, 2025
2
5
[PATCH v8 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) Aug. 4, 2025
by Vibhav Pant (@vibhavp) Aug. 4, 2025
Aug. 4, 2025
3
12