Re: [PATCH v2 0/1] MR8532: winegstreamer: Force h264parse to output 'au' aligned byte-stream.
by Brendan McGrath (@redmcg) Aug. 4, 2025
by Brendan McGrath (@redmcg) Aug. 4, 2025
Aug. 4, 2025
1
0
[PATCH 0/5] MR8700: opengl32: Use generate_unix_thunk for wow64 thunks.
by Jacek Caban (@jacek) Aug. 3, 2025
by Jacek Caban (@jacek) Aug. 3, 2025
Aug. 3, 2025
2
5
[PATCH 0/2] MR8699: d2d1: Add initial implementation of CopyFromRenderTarget().
by Nikolay Sivov (@nsivov) Aug. 3, 2025
by Nikolay Sivov (@nsivov) Aug. 3, 2025
Aug. 3, 2025
2
2
[PATCH v8 0/1] MR8671: cryptowinrt: Implement ICryptographicBufferStatics::EncodeToBase64String().
by Mohamad Al-Jaf (@maljaf) Aug. 3, 2025
by Mohamad Al-Jaf (@maljaf) Aug. 3, 2025
Aug. 3, 2025
3
4
Re: [PATCH v2 0/1] MR8684: joy.cpl: Initialize size before calling RegGetValueW. - approved
by Alexandre Julliard (@julliard) Aug. 3, 2025
by Alexandre Julliard (@julliard) Aug. 3, 2025
Aug. 3, 2025
1
0
Re: [PATCH v2 0/1] MR8694: win32u: Clear DC opengl drawable when releasing cached dce. - approved
by Alexandre Julliard (@julliard) Aug. 3, 2025
by Alexandre Julliard (@julliard) Aug. 3, 2025
Aug. 3, 2025
1
0
Re: [PATCH v4 0/9] MR8641: wined3d: Fixes for D3DTSS_TEXTURETRANSFORMFLAGS. - approved
by Alexandre Julliard (@julliard) Aug. 3, 2025
by Alexandre Julliard (@julliard) Aug. 3, 2025
Aug. 3, 2025
1
0
Re: [PATCH v2 0/1] MR8687: wined3d: Add GPU information for AMD NAVI44. - approved
by Alexandre Julliard (@julliard) Aug. 3, 2025
by Alexandre Julliard (@julliard) Aug. 3, 2025
Aug. 3, 2025
1
0
Re: [PATCH v2 0/1] MR8666: Revert "wined3d/glsl: Transpose the bump environment matrix." - approved
by Alexandre Julliard (@julliard) Aug. 3, 2025
by Alexandre Julliard (@julliard) Aug. 3, 2025
Aug. 3, 2025
1
0
Re: [PATCH v12 0/5] MR8564: cfgmgr32: Device query API part 3: Implement DevGetObjectProperties(Ex) and HDEVQUERY device updates. - approved
by Alexandre Julliard (@julliard) Aug. 3, 2025
by Alexandre Julliard (@julliard) Aug. 3, 2025
Aug. 3, 2025
1
0