April 27, 2023
3
6
[PATCH 0/2] MR185: vkd3d: Fix descriptor write issues.
by Conor McCarthy (@cmccarthy) April 27, 2023
by Conor McCarthy (@cmccarthy) April 27, 2023
April 27, 2023
3
3
[PATCH v6 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4().
by Nikolay Sivov (@nsivov) April 27, 2023
by Nikolay Sivov (@nsivov) April 27, 2023
April 27, 2023
3
3
[PATCH 0/10] MR2718: gdi: Partial support for creating EMF spool files.
by Piotr Caban (@piotr) April 27, 2023
by Piotr Caban (@piotr) April 27, 2023
April 27, 2023
4
12
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Giovanni Mascellani (@giomasce) April 27, 2023
by Giovanni Mascellani (@giomasce) April 27, 2023
April 27, 2023
1
0
[PATCH v2 0/3] MR2705: d3dcompiler: D3DAssemble is a private export.
by Stefan Dösinger April 27, 2023
by Stefan Dösinger April 27, 2023
April 27, 2023
3
9
[PATCH v10 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 27, 2023
by Nikolay Sivov (@nsivov) April 27, 2023
April 27, 2023
2
1
[PATCH v10 0/4] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 27, 2023
by Davide Beatrici (@davidebeatrici) April 27, 2023
April 27, 2023
3
8
Re: [PATCH v2 0/9] MR895: msxml3/tests: Filter attributes tests by version.
by Daniel Lehman (@dlehman25) April 27, 2023
by Daniel Lehman (@dlehman25) April 27, 2023
April 27, 2023
1
0
Re: [PATCH v2 0/9] MR895: msxml3/tests: Filter attributes tests by version.
by Daniel Lehman (@dlehman25) April 27, 2023
by Daniel Lehman (@dlehman25) April 27, 2023
April 27, 2023
1
0