Re: [PATCH v2 0/1] MR2686: ntdll: Mind LFH pending blocks in RtlDestroyHeap(). - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
Re: [PATCH v3 0/1] MR1950: widl: Initialize __frame to a default value (Coverity) - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
Re: [PATCH v6 0/2] MR2618: ntdll: Increment offset by len in build_clr_surrogate_section. - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
Re: [PATCH v2 0/4] MR2694: wine{alsa,coreaudio,oss,pulse}: Implement functions to lock and unlock sessions. - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
Re: [PATCH v2 0/7] MR2693: gdi32: EMF palette recording improvements. - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
[PATCH v6 0/12] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) April 24, 2023
by Francisco Casas (@fcasas) April 24, 2023
April 24, 2023
4
29
[PATCH 0/1] MR2701: ntdll: Decrement thread count from exit_thread and exit the process if needed.
by Tim Clem (@tclem) April 24, 2023
by Tim Clem (@tclem) April 24, 2023
April 24, 2023
2
1
[PATCH v2 0/5] MR176: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 3.
by Zebediah Figura (@zfigura) April 24, 2023
by Zebediah Figura (@zfigura) April 24, 2023
April 24, 2023
2
5
[PATCH v6 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 24, 2023
by Ethan Lee (@flibitijibibo) April 24, 2023
April 24, 2023
2
3
[PATCH 0/1] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 24, 2023
by Ethan Lee (@flibitijibibo) April 24, 2023
April 24, 2023
4
4