Re: [PATCH v2 0/1] MR2570: winegstreamer: Fix check for non-zero padding in h264 transform. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/1] MR144: vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes(). - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/1] MR143: tests/shader_runner: Return from run_shader_tests_d3d12() if we're unable to create a test context. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/1] MR142: vkd3d-utils: Export D3D12CreateDevice() once again. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
[PATCH v2 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 4, 2023
by Nikolay Sivov (@nsivov) April 4, 2023
April 4, 2023
4
6
Re: [PATCH v5 0/2] MR133: tests: Make test context information nestable. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v8 0/10] MR106: vkd3d-shader/hlsl: packoffset() support. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
[PATCH v2 0/5] MR2566: uiautomationcore: Initial default ProviderType_BaseHwnd clientside provider implementation.
by Connor McAdams (@cmcadams) April 4, 2023
by Connor McAdams (@cmcadams) April 4, 2023
April 4, 2023
3
7
April 4, 2023
1
1
[PATCH 0/1] MR2512: wined3d: Rotate vk bind masks in wined3d_swapchain_vk_rotate.
by Stefan Dösinger April 4, 2023
by Stefan Dösinger April 4, 2023
April 4, 2023
3
4