[PATCH v3 0/1] MR137: vkd3d: Leave the command queue op mutex locked after a partial flush.
by Conor McCarthy (@cmccarthy) April 4, 2023
by Conor McCarthy (@cmccarthy) April 4, 2023
April 4, 2023
4
6
[PATCH 0/1] MR143: tests/shader_runner: Return from run_shader_tests_d3d12() if we're unable to create a test context.
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
2
1
[PATCH 0/1] MR142: vkd3d-utils: Export D3D12CreateDevice() once again.
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
2
1
[PATCH v4 0/2] MR131: vkd3d: Persistently map host-visible heaps on creation.
by Zebediah Figura (@zfigura) April 4, 2023
by Zebediah Figura (@zfigura) April 4, 2023
April 4, 2023
5
6
[PATCH v4 0/2] MR133: tests: Make test context information nestable.
by Zebediah Figura (@zfigura) April 4, 2023
by Zebediah Figura (@zfigura) April 4, 2023
April 4, 2023
3
3
[PATCH v7 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) April 4, 2023
by Francisco Casas (@fcasas) April 4, 2023
April 4, 2023
3
11
[PATCH 0/6] MR2577: d3dcompiler: Use the vkd3d-shader DXBC API.
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
3
8
[PATCH 0/1] MR2467: gitlab: Install X11 utils and some window managers.
by Rémi Bernon April 4, 2023
by Rémi Bernon April 4, 2023
April 4, 2023
2
6
[PATCH 0/5] MR2500: wined3d: Move extension checks out of state tables
by Max Figura (@maxfigura) April 4, 2023
by Max Figura (@maxfigura) April 4, 2023
April 4, 2023
5
10
2
1