[PATCH v4 0/1] MR2153: win32u: invalidate all cached keys after input
by Henry Goffin (@AMZN-hgoffin) Feb. 28, 2023
by Henry Goffin (@AMZN-hgoffin) Feb. 28, 2023
Feb. 28, 2023
2
1
Re: [PATCH v4 0/2] MR1924: ntoskrnl.exe/tests: Add KeInitializeDpc tests.
by Rémi Bernon Feb. 28, 2023
by Rémi Bernon Feb. 28, 2023
Feb. 28, 2023
1
0
[PATCH v2 0/1] MR2153: win32u: invalidate all cached keys after input
by Henry Goffin (@AMZN-hgoffin) Feb. 28, 2023
by Henry Goffin (@AMZN-hgoffin) Feb. 28, 2023
Feb. 28, 2023
3
5
[PATCH 0/1] MR2302: gdiplus: Use FILE_SHARE_READ in GdipPrivateAddFontFile().
by w-flo (@w-flo) Feb. 28, 2023
by w-flo (@w-flo) Feb. 28, 2023
Feb. 28, 2023
3
4
[PATCH v3 0/2] MR2016: winex11: Take advantage of RTL_CONSTANT_STRING.
by Alex Henrie (@alexhenrie) Feb. 28, 2023
by Alex Henrie (@alexhenrie) Feb. 28, 2023
Feb. 28, 2023
2
3
Re: [PATCH v2 0/2] MR2016: winex11: Take advantage of RTL_CONSTANT_STRING.
by Jacek Caban (@jacek) Feb. 28, 2023
by Jacek Caban (@jacek) Feb. 28, 2023
Feb. 28, 2023
1
0
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Matteo Bruni (@Mystral) Feb. 28, 2023
by Matteo Bruni (@Mystral) Feb. 28, 2023
Feb. 28, 2023
1
0
[PATCH v4 0/5] MR2296: Always use the user images for the D3D12 swapchain
by Giovanni Mascellani (@giomasce) Feb. 28, 2023
by Giovanni Mascellani (@giomasce) Feb. 28, 2023
Feb. 28, 2023
2
6
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Matteo Bruni (@Mystral) Feb. 28, 2023
by Matteo Bruni (@Mystral) Feb. 28, 2023
Feb. 28, 2023
1
0
[PATCH v13 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) Feb. 28, 2023
by Conor McCarthy (@cmccarthy) Feb. 28, 2023
Feb. 28, 2023
4
6