[PATCH 0/5] MR2256: wined3d: move stubs out of state tables
by Max Figura (@maxfigura) March 1, 2023
by Max Figura (@maxfigura) March 1, 2023
March 1, 2023
4
7
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Zebediah Figura (@zfigura) March 1, 2023
by Zebediah Figura (@zfigura) March 1, 2023
March 1, 2023
1
0
[PATCH v8 0/1] MR2153: win32u: Invalidate all cached keys after input.
by Henry Goffin (@AMZN-hgoffin) March 1, 2023
by Henry Goffin (@AMZN-hgoffin) March 1, 2023
March 1, 2023
2
2
Re: [PATCH v7 0/1] MR2153: win32u: Invalidate all cached keys after input.
by Zebediah Figura (@zfigura) March 1, 2023
by Zebediah Figura (@zfigura) March 1, 2023
March 1, 2023
1
0
[PATCH v6 0/8] MR2098: mshtml: Implement synchronous XMLHttpRequests.
by Gabriel Ivăncescu March 1, 2023
by Gabriel Ivăncescu March 1, 2023
March 1, 2023
3
12
[PATCH v14 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) March 1, 2023
by Conor McCarthy (@cmccarthy) March 1, 2023
March 1, 2023
3
6
[PATCH v6 0/4] MR94: Fix other synchronization problems
by Giovanni Mascellani (@giomasce) March 1, 2023
by Giovanni Mascellani (@giomasce) March 1, 2023
March 1, 2023
4
6
[PATCH v2 0/2] MR2308: mfreadwrite/reader: Release device manager in source_reader_release.
by Adrian Thiele (@athiele) March 1, 2023
by Adrian Thiele (@athiele) March 1, 2023
March 1, 2023
3
3
[PATCH 0/1] MR112: include: Document that vkd3d_shader_signature may contain pointers into the input shader blob.
by Zebediah Figura (@zfigura) March 1, 2023
by Zebediah Figura (@zfigura) March 1, 2023
March 1, 2023
3
2
[PATCH 0/1] MR2308: mfreadwrite/reader: Release device manager in source_reader_release.
by Adrian Thiele (@athiele) March 1, 2023
by Adrian Thiele (@athiele) March 1, 2023
March 1, 2023
4
5