[PATCH v4 0/5] MR2010: wined3d: More Vulkan feature checks.
by Zebediah Figura (@zfigura) Feb. 23, 2023
by Zebediah Figura (@zfigura) Feb. 23, 2023
Feb. 23, 2023
3
6
[PATCH 0/1] MR2263: evr: Fix crash when clear input type for the mixer
by Tingzhong Luo (@tzluo) Feb. 23, 2023
by Tingzhong Luo (@tzluo) Feb. 23, 2023
Feb. 23, 2023
3
3
[PATCH v9 0/7] MR1714: cryptowinrt: Implement IKeyCredentialManagerStatics::IsSupportedAsync().
by Mohamad Al-Jaf (@maljaf) Feb. 23, 2023
by Mohamad Al-Jaf (@maljaf) Feb. 23, 2023
Feb. 23, 2023
2
8
[PATCH v12 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) Feb. 23, 2023
by Conor McCarthy (@cmccarthy) Feb. 23, 2023
Feb. 23, 2023
2
5
Feb. 23, 2023
3
3
[PATCH 0/1] MR2204: ole32: Support HBITMAP format in DataCache_GetExtent and DataCache_Draw
by Tingzhong Luo (@tzluo) Feb. 23, 2023
by Tingzhong Luo (@tzluo) Feb. 23, 2023
Feb. 23, 2023
3
4
Feb. 23, 2023
4
9
[PATCH v3 0/4] MR89: vkd3d-shader/hlsl: Improve support for logarithmic functions.
by Nikolay Sivov (@nsivov) Feb. 23, 2023
by Nikolay Sivov (@nsivov) Feb. 23, 2023
Feb. 23, 2023
3
6
Re: [PATCH v4 0/1] MR2254: vbscript/tests: Fix the testChrError() tests. - approved
by Alexandre Julliard (@julliard) Feb. 22, 2023
by Alexandre Julliard (@julliard) Feb. 22, 2023
Feb. 22, 2023
1
0
Re: [PATCH v3 0/19] MR2250: winscard: Implementation on top of libpcsclite. - approved
by Alexandre Julliard (@julliard) Feb. 22, 2023
by Alexandre Julliard (@julliard) Feb. 22, 2023
Feb. 22, 2023
1
0