Re: [PATCH v9 0/2] MR59: vkd3d-shader/hlsl: Avoid infinite loop in copy propagation.
by Giovanni Mascellani (@giomasce) Jan. 26, 2023
by Giovanni Mascellani (@giomasce) Jan. 26, 2023
Jan. 26, 2023
1
0
Re: [PATCH v2 0/1] MR1997: comctl32/header: Do not touch 'hwnd' field in HDM_LAYOUT.
by Nikolay Sivov (@nsivov) Jan. 26, 2023
by Nikolay Sivov (@nsivov) Jan. 26, 2023
Jan. 26, 2023
1
0
[PATCH 0/1] MR1855: makedep: Make output_filename more resilient
by Gerald Pfeifer (@gerald) Jan. 26, 2023
by Gerald Pfeifer (@gerald) Jan. 26, 2023
Jan. 26, 2023
3
3
[PATCH 0/5] MR2031: win32u: Make more definition static or hidden.
by Zebediah Figura (@zfigura) Jan. 26, 2023
by Zebediah Figura (@zfigura) Jan. 26, 2023
Jan. 26, 2023
3
6
[PATCH 0/1] MR2037: winevulkan: Update to VK spec version 1.3.240.
by Georg Lehmann (@DadSchoorse) Jan. 26, 2023
by Georg Lehmann (@DadSchoorse) Jan. 26, 2023
Jan. 26, 2023
2
1
Jan. 26, 2023
6
11
Re: [PATCH v2 0/1] MR1997: comctl32/header: Do not touch 'hwnd' field in HDM_LAYOUT. - approved
by Zhiyi Zhang (@zhiyi) Jan. 26, 2023
by Zhiyi Zhang (@zhiyi) Jan. 26, 2023
Jan. 26, 2023
1
0
1
5
[PATCH 0/1] MR2029: dmime: Store WAVE data when Loading.
by Alistair Leslie-Hughes (@alesliehughes) Jan. 26, 2023
by Alistair Leslie-Hughes (@alesliehughes) Jan. 26, 2023
Jan. 26, 2023
3
2
[PATCH 0/1] MR2030: include: Add D3DKMT_ENUMADAPTERS2 structure
by Alistair Leslie-Hughes (@alesliehughes) Jan. 26, 2023
by Alistair Leslie-Hughes (@alesliehughes) Jan. 26, 2023
Jan. 26, 2023
2
1