Re: [PATCH v2 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Matteo Bruni (@Mystral) Dec. 13, 2022
by Matteo Bruni (@Mystral) Dec. 13, 2022
Dec. 13, 2022
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0
Re: [PATCH v2 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Matteo Bruni (@Mystral) Dec. 13, 2022
by Matteo Bruni (@Mystral) Dec. 13, 2022
Dec. 13, 2022
1
0
Re: [PATCH v2 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Matteo Bruni (@Mystral) Dec. 13, 2022
by Matteo Bruni (@Mystral) Dec. 13, 2022
Dec. 13, 2022
1
0
Re: [PATCH v2 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Matteo Bruni (@Mystral) Dec. 13, 2022
by Matteo Bruni (@Mystral) Dec. 13, 2022
Dec. 13, 2022
1
0
[PATCH 0/1] MR1805: dswave: Don't force a calling convention on internal functions.
by Alex Henrie (@alexhenrie) Dec. 13, 2022
by Alex Henrie (@alexhenrie) Dec. 13, 2022
Dec. 13, 2022
3
3
[PATCH 0/5] MR1799: rpcrt4: Avoid some unnecessary casts.
by Zebediah Figura (@zfigura) Dec. 13, 2022
by Zebediah Figura (@zfigura) Dec. 13, 2022
Dec. 13, 2022
3
6
[PATCH 0/1] MR1788: twain_32: Handle realloc failure in twain_add_onedriver (cppcheck).
by Alex Henrie (@alexhenrie) Dec. 13, 2022
by Alex Henrie (@alexhenrie) Dec. 13, 2022
Dec. 13, 2022
3
2
[PATCH v4 0/7] MR51: vkd3d-shader/hlsl: Improve constant handling in copy prop, and extend the use of aoffimmi modifiers.
by Francisco Casas (@fcasas) Dec. 13, 2022
by Francisco Casas (@fcasas) Dec. 13, 2022
Dec. 13, 2022
3
12
[PATCH 0/5] MR1750: wined3d: More Vulkan feature checks.
by Zebediah Figura (@zfigura) Dec. 13, 2022
by Zebediah Figura (@zfigura) Dec. 13, 2022
Dec. 13, 2022
3
6
Dec. 13, 2022
3
2