[PATCH 0/1] MR1793: win32u: Call init_window_call_params after WH_CALLWNDPROC hook in call_window_proc.
by Jacek Caban (@jacek) Dec. 12, 2022
by Jacek Caban (@jacek) Dec. 12, 2022
Dec. 12, 2022
3
2
[PATCH 0/2] MR1798: Don't redefine typedefs - Initial work for gcc 4.3 support
by Fabian Maurer (@DarkShadow44) Dec. 12, 2022
by Fabian Maurer (@DarkShadow44) Dec. 12, 2022
Dec. 12, 2022
2
2
[PATCH 0/2] MR1795: wldap32: Free resource in error case and return error code (Coverity)
by Fabian Maurer (@DarkShadow44) Dec. 12, 2022
by Fabian Maurer (@DarkShadow44) Dec. 12, 2022
Dec. 12, 2022
3
3
Dec. 12, 2022
2
5
Re: [PATCH v2 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
by Matteo Bruni (@Mystral) Dec. 12, 2022
by Matteo Bruni (@Mystral) Dec. 12, 2022
Dec. 12, 2022
1
0
Re: [PATCH v2 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
by Matteo Bruni (@Mystral) Dec. 12, 2022
by Matteo Bruni (@Mystral) Dec. 12, 2022
Dec. 12, 2022
1
0
Re: [PATCH v2 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
by Matteo Bruni (@Mystral) Dec. 12, 2022
by Matteo Bruni (@Mystral) Dec. 12, 2022
Dec. 12, 2022
1
0
Re: [PATCH v2 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
by Matteo Bruni (@Mystral) Dec. 12, 2022
by Matteo Bruni (@Mystral) Dec. 12, 2022
Dec. 12, 2022
1
0
Re: [PATCH v2 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
by Matteo Bruni (@Mystral) Dec. 12, 2022
by Matteo Bruni (@Mystral) Dec. 12, 2022
Dec. 12, 2022
1
0
Re: [PATCH v2 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
by Matteo Bruni (@Mystral) Dec. 12, 2022
by Matteo Bruni (@Mystral) Dec. 12, 2022
Dec. 12, 2022
1
0