[PATCH 0/1] MR1771: ntoskrnl.exe: Fake Success for MmMapIoSpace.
by Etaash Mathamsetty (@etaash.mathamsetty) Dec. 10, 2022
by Etaash Mathamsetty (@etaash.mathamsetty) Dec. 10, 2022
Dec. 10, 2022
2
1
[PATCH 0/1] MR1769: winecrt0: Avoid predefined BOOL in get_relocbase
by Gerald Pfeifer (@gerald) Dec. 10, 2022
by Gerald Pfeifer (@gerald) Dec. 10, 2022
Dec. 10, 2022
2
1
[PATCH 0/767] MR1767: winecrt0: Avoid predefined BOOL in get_relocbase
by Gerald Pfeifer (@gerald) Dec. 10, 2022
by Gerald Pfeifer (@gerald) Dec. 10, 2022
Dec. 10, 2022
1
2
[PATCH v2 0/1] MR1633: comctl32: Use strdupAW / strdupWA helpers for CRT allocs.
by Rémi Bernon Dec. 10, 2022
by Rémi Bernon Dec. 10, 2022
Dec. 10, 2022
3
7
Dec. 9, 2022
4
10
[PATCH v3 0/7] MR51: vkd3d-shader/hlsl: Improve constant handling in copy prop, and extend the use of aoffimmi modifiers.
by Francisco Casas (@fcasas) Dec. 9, 2022
by Francisco Casas (@fcasas) Dec. 9, 2022
Dec. 9, 2022
2
8
Re: [PATCH v4 0/1] MR1751: gdiplus: improve performance of GdipTranslateMatrix - approved
by Alexandre Julliard (@julliard) Dec. 9, 2022
by Alexandre Julliard (@julliard) Dec. 9, 2022
Dec. 9, 2022
1
0
Re: [PATCH v4 0/1] MR1681: uxtheme: Avoid using lstrcmpiW. - approved
by Alexandre Julliard (@julliard) Dec. 9, 2022
by Alexandre Julliard (@julliard) Dec. 9, 2022
Dec. 9, 2022
1
0
Re: [PATCH v2 0/3] MR1740: Enable long types in wined3d/arb_program_shader.c - approved
by Alexandre Julliard (@julliard) Dec. 9, 2022
by Alexandre Julliard (@julliard) Dec. 9, 2022
Dec. 9, 2022
1
0
Re: [PATCH v2 0/11] MR1757: Last changes for enabling long types in wined3d. - approved
by Alexandre Julliard (@julliard) Dec. 9, 2022
by Alexandre Julliard (@julliard) Dec. 9, 2022
Dec. 9, 2022
1
0