http://bugs.winehq.com/show_bug.cgi?id=885
------- Additional Comments From tony_lambregts(a)telusplanet.net 2002-07-16 23:19 -------
Created an attachment (id=228)
Screen shot before rotate.
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http://bugs.winehq.com/show_bug.cgi?id=885
Summary: Screen Corruption in riven
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: tony_lambregts(a)telusplanet.net
When playing Riven I can move ahead and the screens are fine, but when I want to
rotate the view the screen gets corrupted. I think I have tracked the problem
down to StretchBlt and BitBlt in X11, but I have run into problems debugging it.
It turns out that winedbg uses BITBLT_InternalStretchBlt extensivly so I cannot
use winedbg to track down.
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http://bugs.winehq.com/show_bug.cgi?id=406
This bug depends on bug 320, which changed state:
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.com/show_bug.cgi?id=853
apa3a(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.com |apa3a(a)yahoo.com
Status|NEW |ASSIGNED
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http://bugs.winehq.com/show_bug.cgi?id=882
------- Additional Comments From johane(a)lysator.liu.se 2002-07-16 09:00 -------
Created an attachment (id=226)
Bzipped trace with relay,ddraw,bitmap. Somewhat trimmed.
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http://bugs.winehq.com/show_bug.cgi?id=882
Summary: Alpha Centauri: Text does not show in the main screen
menu
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: johane(a)lysator.liu.se
The main screen in Sid Meier's Alpha Centauri has a menu with options like
'Quick start', 'Options' and so on. The problem is that the text is not visible.
This game uses DirectX 6.
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http://bugs.winehq.com/show_bug.cgi?id=881
Summary: Mouse cursor not blanked in opengl game
Product: Wine
Version: 20020710
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: john_morris(a)swbell.net
This just started in 20020710, it works properly in 20020605.
When running Icewind Dale (an opengl game), the default X mouse cursor does not
disappear, and is rendered on top of the in-game mouse cursor. The previous
release of wine worked properly, so I assume it was broken in one of the cursor
changes I see in the changelog for this release.
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http://bugs.winehq.com/show_bug.cgi?id=444
apa3a(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From apa3a(a)yahoo.com 2002-07-15 21:22 -------
Close
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http://bugs.winehq.com/show_bug.cgi?id=444
apa3a(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From apa3a(a)yahoo.com 2002-07-15 21:21 -------
Patch submitted today by Ryan Cumming
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http://bugs.winehq.com/show_bug.cgi?id=879
apa3a(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.com |galberte(a)neo.lrun.com
Severity|normal |minor
Status|NEW |ASSIGNED
------- Additional Comments From apa3a(a)yahoo.com 2002-07-15 21:18 -------
Guy, please review the issue.
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