http://bugs.winehq.com/show_bug.cgi?id=1386
------- Additional Comments From reif(a)earthlink.net 2003-04-13 21:43 -------
Could you trace the program for me?
Run the program as:
wine --debugmsg +wave,+dsound program.exe >& trace
where program.exe is the program that fails and e-mail
the trace file to me.
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http://bugs.winehq.com/show_bug.cgi?id=1386
Summary: Sound doesn't work anymore with wine > 20030318
Product: Wine
Version: 20030318
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: bn304001(a)belgacom.net
I've got the following error :
Erreur : err:wave:IDsDriverBufferImpl_Play ioctl(/dev/dsp,
SNDCTL_DSP_SETTRIGGER) failed (Invalid argument)
I use RH8.0 with OSS modules for my SoundBlaster 16 ISA
Extract of my configuration :
"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"
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http://bugs.winehq.com/show_bug.cgi?id=1384
------- Additional Comments From dclark(a)akamail.com 2003-04-13 10:17 -------
In the future, please try to make that an attachment, rather than pasting it
into the comment area.
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------- Additional Comments From godeater(a)cream.org 2003-04-13 07:13 -------
Right - I've just updated to the latest wine, straight out of CVS.
It's built, installed and configured.
Problem is still the same as before :(
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------- Additional Comments From godeater(a)cream.org 2003-04-13 05:15 -------
I didn't change anything in the configs at all.
The differences between the two logs are because I used key presses earlier in
the games execution - I thought I explained this well enough in the first entry
for this bug - but I'll try again :)
On loading the game, you are presented with some buttons which allow you to
choose which language you are playing the game in. These buttons can *only* be
manipulated with the mouse.
As soon as you have selected which language you want, the screen clears, and
goes into a introductory video. In the logs which I sent through IRC, I had once
again clicked with the mouse to get these things off the screen ASAP. In the log
attached to this bug report however, I had tried using the keyboard to bypass
the video - and that worked.
However, after that stage, you are once again presented with a set of mouse only
activated buttons to select skill level, and are then shown the main game
screen, and are asked where on the world map you would like your first base
positioned. You click again with the mouse somewhere in the map, and then you
are presented with a text input box asking for the base's name. *This* is the
point at which keyboard input no longer works. This is the same point at which I
was having trouble while talking to you in IRC - I had just not previously tried
using the keyboard to skip the movies sequence at the beginning.
Hope this helps :)
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------- Additional Comments From lionel.ulmer(a)free.fr 2003-04-13 04:56 -------
What did you change in your configuration since the log you gave me on IRC ?
When I look at this one, I see Keyboard events in the X11 event loop (contrary
to the logs you gave me on IRC).
So you could always try with latest CVS as Andreas told you (as this time it's
not an event-related bug but a DInput one and I fixed some stuff after the
release you are using).
But still, I would like to understand the difference between the two sets of
logs :-) (to be able to try to debug why it did not work in the other
configurations).
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------- Additional Comments From andi(a)rhlx01.fht-esslingen.de 2003-04-13 04:20 -------
Invalid ;)
Wine had dinput problems around that time; should be working now.
Try newest version (or CVS!).
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------- Additional Comments From godeater(a)cream.org 2003-04-13 04:10 -------
Created an attachment (id=452)
results from --debugmsg +dinput,+event
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http://bugs.winehq.com/show_bug.cgi?id=1385
Summary: Keyboard input not working with game "X-COM II: Terror
From The Deep"
Product: Wine
Version: 20030115
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: godeater(a)cream.org
I installed and attempted to get this game to run yesterday.
The first screen displayed is a language choice screen - and the option has to
be picked with the mouse. Once this has been done, there are two "cut scenes"
which can by bypassed by either clicking the mouse, or pressing a key on the
keyboard - again both of these work. Next is the skill level selection screen,
again a mouse only choice, and the you get to "Position your first based" which
requires a click somewhere with the mouse on the picture of the globe. As soon
as you do this, you are presented with a a text input field asking for the name
of the base.
At this point the keyboard stops working.
If wine has been launched from a terminal window, you can see the input being
echoed in it.
I tried this using various combinations of "Managed" set to "Y" or "N", and with
a discrete "Desktop" as well - none of these settings makes any difference to
the way the input is handled.
Setting DXGrab to "Y" merely mean getting the mouse back again after you give up
with the game is harder :) - it also has no effect on keyboard input.
I will also attempt this with a newer build of wine - and will update this log
with the results :)
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http://bugs.winehq.com/show_bug.cgi?id=1380
------- Additional Comments From mike(a)theoretic.com 2003-04-12 17:18 -------
FWIW I can run mIRC fine here with no problems.
However, that wine version is the first in the list - it may be selected just
because no other was chosen. We should really change bugzilla to have "None" as
the first entry in the version drop down.
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