http://bugs.winehq.com/show_bug.cgi?id=1632
Summary: No Sound in MaxPayne (ver. 1.05)
Product: Wine
Version: 20030709
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: x86zman(a)bigfoot.com
Hello Wine-DEV people !
1st of all, Thanks for your much estimated work ! :)
(maybe this isn't the place to do, but you may help)
i'm using Sorcerer Linux ((Kernel 2.4.21, GLibC 2.3.2, BinUtils 2.14, GCC
3.2.3),(XFree86 4.3.0 (KDE 3.1.3, GNOME-Libs 2.2.3)))
on an Athlon 1.6GHz box w/768MB RAM, 200GB HDDs & SoundBlaster Audigy (w/
Alsa-0.9.6 (Driver,Libs & Utilities) installed).
i took a Full-Installation of MaxPayne-1.0.5 (w/ NoCD .exe) off a Windoes
machine, and put it at my Linux Box.,
i've then compile (configured with --enable-opengl) & installed Wine-20030709.
then i've ran MaxPayne, with : wine MaxPayne.exe
it worked very smoothly, but with No Sound at all.
what should i do to enable the sound ?
any piece of advice ? (i've got the Wine compilation log, the MaxPayne' Wine
output log, my config file, and anything else you might be needing to track this
issue (at least, i hope ! ;)))
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------- Additional Comments From tomhuckstep(a)bigfoot.com 2003-03-08 15:10 -------
I have seen this problem installing many applications. One of them was the
Commandos demo. The problem seems to stem from Wine forcing the window
manager to manage its windows. There's no such problem with WineX, which
doesn't.
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------- Additional Comments From reif(a)earthlink.net 2003-02-08 15:15 -------
The trace was no good because the sound device was busy.
Could you try again.
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------- Additional Comments From puoti(a)inwind.it 2003-02-08 13:19 -------
winedefault.reg didn't help, but with current cvs wine the debugger starts, so
I'm going to attach the output.
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