http://bugs.winehq.org/show_bug.cgi?id=2246
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
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URL| |http://appdb.winehq.org/appv
| |iew.php?appId=995
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http://bugs.winehq.org/show_bug.cgi?id=2244
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
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Keywords| |download, NoAppDBEntry
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http://bugs.winehq.org/show_bug.cgi?id=2243
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=433
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http://bugs.winehq.org/show_bug.cgi?id=2242
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=17
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http://bugs.winehq.org/show_bug.cgi?id=2261
------- Additional Comments From swaters(a)luy.info 2004-29-05 13:38 -------
oh yeah, this game is only ~ $10.00 if you want to run the game yourself. It's
the video version of the board game, basically.
-s
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http://bugs.winehq.org/show_bug.cgi?id=2261
Summary: crash while running "The Game of Life" cdrom
Product: Wine
Version: 20040505
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: swaters(a)luy.info
wine crashes when running "The Game of Life" on cdrom. The error is:
err:virtual:NtMapViewOfSection VIRTUAL_mmap 0x51790000 61e7000 000000000 failed
Thanks,
-s
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http://bugs.winehq.org/show_bug.cgi?id=2260
Summary: opengl: enumerate pixel formats then choose pixel format
fails
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: colin(a)gibbsonline.net
This was discovered trying to run some of the nvida demos. In particular the
Chameleon demo runs when this problem is fixed.
The error I get from the app is:
GLUT: Fatal Error in DummyAppName: pixel format with necessary capabilities not
found.
Tracing it reveals that it calls X11DRV_DescribePixelFormat MAX_PIXELFORMATS
times. So the physDev->visuals array gets filled with visuals from calls to
glXChooseVisual. Then it calls X11DRV_ChoosePixelFormat which uses
XGetVisualInfo and tries to match that with a value in the array which is where
it fails. It seems glXChooseVisual gives different values from XGetVisualInfo.
So the fix I tried was to use XGetVisualInfo in DescribePixelFormats as well.
Which seems to work as least for the nvida demos.
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http://bugs.winehq.org/show_bug.cgi?id=314
------- Additional Comments From bonzo(a)lucent.com 2004-28-05 15:33 -------
I'm seeing a similar problem with Remedy AR application running under Crossover
3.0. On certain fields the RETURN key is supposed to autofill information (enter
your last name and it autofills the rest of the info about you). However, the
RETURN key is ignored. If I open a text entry option in Remedy AR, it sees the
RETURN key.
To make it even more confusing, a colleague has it working - but only if logged
in as him - i.e. I "ssh bobh@bobh" and run the AR app and the return key works.
If I "ssh bonzo@bobh" and run the AR app, the RETURN key is ignored.
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http://bugs.winehq.org/show_bug.cgi?id=1070
------- Additional Comments From lionel.ulmer(a)free.fr 2004-28-05 14:43 -------
Anyway, managed (after some fights with SHELL :-) ) to install the demo and I
see the problem with the right button in the demo too.
Basically, it seems as if button press works but the game does not receive the
button release event (I need to press on the middle button to remove the
'scrolling').
Will look at it on my side now that I can more easily see what's wrong and that
I can test it myself.
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