http://bugs.winehq.org/show_bug.cgi?id=3655
Summary: WineD3D lighting problem in halflife2
Product: Wine
Version: 0.9
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Halflife2 shows a strange lighting problem which is illustrated in the
screenshots below.
http://roderick.student.utwente.nl/hl2-good.pnghttp://roderick.student.utwente.nl/hl2-bad.png
For instance you enter a room then the object looks normal and then
when you get 'close' to it, the lighting disappears. Tried looking at all the
fixmes but it are way too many to tell something usefull. if needed I could
provide the info but perhaps it is fixable without.
Regards,
Roderick
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http://bugs.winehq.org/show_bug.cgi?id=3646
------- Additional Comments From bon(a)elektron.ikp.physik.tu-darmstadt.de 2005-25-10 16:09 -------
Can you please add a test case in our test suite?
It seems you have also a patch?
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http://bugs.winehq.org/show_bug.cgi?id=2725
zarquon(a)t-online.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|ABANDONED |
------- Additional Comments From zarquon(a)t-online.de 2005-25-10 15:25 -------
I checked again with 20050930 and the problem is still there in unmodified form.
As soon as the game tries to reinit its video subsystem, it fails.
Regarding more information: please let me know what you need. All I can tell you
is when and how it fails, the actual messages of the game (or the debug output I
tried so far) don't give any more clues either. I tried WINEDEBUG=+opengl, which
created 28MB of output file, but the end of that log isn't exactly enlightening:
trace:opengl:wglMakeCurrent ((nil),(nil))
trace:opengl:wglMakeCurrent returning True
trace:opengl:wglDeleteContext (0x40369138)
If you can tell me what debug output to post, I'll do it pronto.
BTW, I just noticed that BUG#3099 also applies to SoF2. I really hope this can
be sorted out soon (maybe it's just lack of documentation).
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http://bugs.winehq.org/show_bug.cgi?id=2885
------- Additional Comments From zarquon(a)t-online.de 2005-25-10 15:17 -------
Created an attachment (id=1237)
--> (http://bugs.winehq.org/attachment.cgi?id=1237&action=view)
Output of +module,+file
This is the output created with +module,+file. For the +loaddll output see the
other attachment. Note that e2_d3d8_driver_mfc.dll comes with MP and is also
found correctly, but the game appears to insist in loading the d3d8 DLL from
the filesystem "manually" (so to speak). I experimented putting a real d3d8.dll
where Wine could see it, but that only caused other errors; it may work if you
managed to install a functioning _native_ DirectX/D3D setup...
Let me know if you need other output logs or anything else that might help you
in tracking down this problem.
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http://bugs.winehq.org/show_bug.cgi?id=3578
------- Additional Comments From sebastien.fievet(a)free.fr 2005-25-10 14:23 -------
I finally managed to install the demo version, and it ended up the same way as
the full version. Changing the audio settings to emulation didn't help,
unfortunately... :-(
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http://bugs.winehq.org/show_bug.cgi?id=911
------- Additional Comments From JulienC(a)psychologie-fr.org 2005-25-10 14:07 -------
Testing with Wine 20050930, there is no screen corruption in this app. Moreover
both attachment are incorrects (the links point to files that are different from
the description).
I suggest closing this one!
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http://bugs.winehq.org/show_bug.cgi?id=3188
serg(a)gcplus.demon.nl changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From serg(a)gcplus.demon.nl 2005-25-10 12:13 -------
Comment above here
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