http://bugs.winehq.org/show_bug.cgi?id=2732
Summary: foobar2000 locks up on start
Product: Wine
Version: 20050111
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thatistosayiseenem(a)gawab.com
Since release 20041201 foobar2000 (a damn good music player) has refused to run
properly with wine. It does get some way towards starting in that it draws the
menu bar and most of the buttons along the top of the default layout, but it
hangs before the playlist is drawn and must be killed. (http://www.foobar2000.org).
The only info spat out by wine is..
fixme:win:SetWindowTextA cannot set text "" of other process window (nil)
fixme:keyboard:RegisterHotKey (0x10022,1,0x00000003,33): stub
fixme:keyboard:RegisterHotKey (0x10022,2,0x00000003,34): stub
fixme:keyboard:RegisterHotKey (0x10022,3,0x00000003,35): stub
fixme:keyboard:RegisterHotKey (0x10022,4,0x00000003,36): stub
fixme:keyboard:RegisterHotKey (0x10022,5,0x00000003,45): stub
fixme:keyboard:RegisterHotKey (0x10022,6,0x00000003,111): stub
fixme:keyboard:RegisterHotKey (0x10022,7,0x00000003,106): stub
One part of the window does seem to be redrawn while the rest hangs - the
background of the small visualisation box.. dunno if that helps.
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http://bugs.winehq.org/show_bug.cgi?id=2716
nyyr(a)seznam.cz changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From nyyr(a)seznam.cz 2005-16-02 05:01 -------
Hello,
WOW! That was it! Great! THANKS!!! :-)
I've installed WINE via RPM package (there's a link
to Mandrake package maintainer's RPM with WINE version
20050211 on www.winehq.com). There is no wineprefixcreate in it.
I downloaded source tarball, which contains this utility, but it
is part of another script, which COMPILES wine and that's what
i want to avoid - system based on RPM's is more
easily to maintain - you don't have to search for all installed files
when uninstalling....
(Compiled programs must always be deleted manually..... :-( )
But i don't understand why running wine rundll32.exe
setupapi.dll,InstallHinfSection DefaultInstall 128 wine.inf DIDN'T put it in?
No error messages.....
(That was what i did before running any program with RPM based WINE).
Although this helped, i found other problems,
so i finally installed WINE from source tarball, just to be sure, there is no
installation problem....
(because i don't want to bother you with other such errors....)
Nyyr
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http://bugs.winehq.org/show_bug.cgi?id=2731
Summary: warcraft frozen throne 1.17a crash
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rapsys(a)free.fr
I have install it with latest cvs and warcraft3 crash because of this errors, if
someone could take care of this I will thanks him a lot.
the error log :
Loading required GL library /usr/lib/libGL.so.1
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_VERSION ("1.5.2 NVIDIA
66.29")->(0x004219e5)
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_RENDERER ("GeForce FX
5700/AGP/SSE/3DNOW!")->(0x0250)
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(40,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(128,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(129,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(130,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(131,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(132,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(133,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(134,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(135,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(156,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(161,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(162,-1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(163,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(164,1065353216) not
handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(165,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(172,3) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x77c77318)->(173,1) not handled yet
fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at minimum
fixme:mmtime:timeEndPeriod Stub; we set our timer resolution at minimum
fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at minimum
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_PRIORITY not fully
supported
fixme:wave:DSD_CreateSecondaryBuffer
(0x77c51b50,0x7b4e3144,180e0,0,0x77c5325c,0x77c5334c,0x77c53238): stub
fixme:sync:CreateIoCompletionPort (0xffffffff, (nil), 00000000, 00000000): stub.
fixme:mmtime:timeEndPeriod Stub; we set our timer resolution at minimum
fixme:imm:ImmAssociateContextEx (0x20022, (nil), 16): stub
fixme:msvcrt:_XcptFilter (-1073741819,0x77a9f858)semi-stub
fixme:dbghelp:SymLoadModule should have successfully loaded some debug
information for image c:\windows\system\psapi.dll
err:dbghelp_stabs:stabs_pts_read_type_def Forward declaration
(0x7b66744c/(null)) is not an aggregate (14)
fixme:seh:EXC_RtlRaiseException call (from 0x15002c86) to unimplemented function
dbghelp.dll.MiniDumpWriteDump
wine: Unhandled exception (thread 001c), starting debugger...
WineDbg starting on pid 0x8
fixme:dbghelp:SymLoadModule should have successfully loaded some debug
information for image c:\windows\system\psapi.dll
fixme:dbghelp:SymLoadModule should have successfully loaded some debug
information for image C:\WINDOWS\SYSTEM\PSAPI.DLL
Unhandled exception: unimplemented function dbghelp.dll.MiniDumpWriteDump called
in 32-bit code (0x7db11053).
In 32 bit mode.
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
EIP:7db11053 ESP:79b2e9c4 EBP:79b2ea28 EFLAGS:00000212( - 00 - -IA1)
EAX:79b2e9d0 EBX:7db2824c ECX:79b2eb38 EDX:000020d4
ESI:77a9f2f0 EDI:77a9e420
Stack dump:
0x79b2e9c4: 77ec668c 77c0001c 7db1100c 80000100
0x79b2e9d4: 00000001 00000000 15002c86 00000002
0x79b2e9e4: 7db24440 7db24513 77b4ed41 77c00000
0x79b2e9f4: 0000000a 00000008 77be7920 79b2ea20
0x79b2ea04: 77b4ee28 77c00000 00000008 00000008
0x79b2ea14: 77be7920 7f01a65c 79b2ea88 79b2ea8c
Backtrace:
=>1 0x7db11053 __wine_unimplemented+0x53 in dbghelp (0x79b2ea28)
2 0x7db111ac __wine_stub_dbghelp_dll_27+0x0 in dbghelp (0x79b2ea48)
3 0x15002c86 in storm (+0x2c86) (0x79b2eb50)
4 0x77b83135 THREAD_Start+0xe5(ptr=0x7a5d0498)
[/home/rapsys/Documents/wine/dlls/kernel/thread.c:107] in kernel32 (0x79b2ec1c)
5 0x77ee1383 start_thread+0x153(info=0x7a5d04b8)
[/home/rapsys/Documents/wine/dlls/ntdll/thread.c:200] in ntdll (0x79b2f458)
6 0xb7fb03dd start_thread+0x7d in libpthread.so.0 (0x79b2f4cc)
7 0xb7f48d9e __clone+0x5e in libc.so.6 (0x00000000)
0x7db11053 __wine_unimplemented+0x53 in dbghelp: addl $12,%esp
Wine-dbg>quit
WineDbg terminated on pid 0x8
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http://bugs.winehq.org/show_bug.cgi?id=2730
Summary: SignalObjectAndWait didnot work
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fw(a)vdb.de
Using SignalObjectAndWait didnot work, using Singlefunctions it works
Example:
try
error = SignalObjectAndWait( mutexhandle, eventhandle, timeout, true );
Errormessage:
fixme:sync:SignalObjectAndWait( 0x88 0x84 500 1) : stub (N-Times)
replace with
ReleaseMutex( mutexhandle );
error = WaitForSingleObject( eventhandle, timeout );
(not really the same)
work
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http://bugs.winehq.org/show_bug.cgi?id=2706
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2005-15-02 23:49 -------
PPPS what I meant to say is to switch away from managed mode:
"Managed"="N"
actually. sorry for making mistakes in own suggestion.
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http://bugs.winehq.org/show_bug.cgi?id=2729
Summary: err:heap:HEAP_CreateSystemHeap system heap base address
0x80000000 not available
Product: Wine
Version: CVS
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: offhegoes(a)clix.pt
err:heap:HEAP_CreateSystemHeap system heap base address 0x80000000 not available
I get this error every time i try to use wine with anything. Plus the processor
commit charge in use jumps to 100% without letting me see anything... Like the
aplication started to run but it wouldn't be draw on screen... Still its strange
to se it consume so much processor...
I've already upgraded to version 20050211...
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http://bugs.winehq.org/show_bug.cgi?id=2727
Summary: Input device problems in NOLF
Product: Wine
Version: 20050111
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zarquon(a)t-online.de
There are input problems in "No one lives forever". The latest build (20050211)
has working mouselook at last, but mouse buttons and keys are still broken (e.g.
W and S appear to be mapped to the shift keys). While the game's running, I'm
getting lots of these errors on the console:
"fixme:keyboard:X11DRV_GetKeyNameText (01000000,0x4063f968,256): unsupported
key, vkey=0000, ansi=0000" (with varying key codes) and the occasional
"fixme:dinput:IDirectInputDevice2AImpl_GetProperty
(this=0x403783c0,<guid-0x0001>,0x4063f09c): stub!". Cursor-keys and escape work,
though. This appears to be the only remaining obstacle in playing the game,
rendering and sound are just fine.
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http://bugs.winehq.org/show_bug.cgi?id=2725
Summary: OpenGL reinit problems
Product: Wine
Version: 20050111
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zarquon(a)t-online.de
After changing fundamental video settings (mode, depth, ...) in Quake3-based
games, Wine fails to reinit OpenGL and aborts with the log entry "...calling
LoadLibrary( 'c:\windows\system\opengl32.dll' ): failed" (I can provide the full
log, including the first attempt to load opengl32.dll, which succeeds). This
happens in all recent Wine versions I tried, in both "Alice" and "Soldier of
Fortune II". In case this is a card-specific bug: I'm using an NVIDIA GeForce4
Ti4400 and the 66.29 drivers (but 53.36 had the same problem); system is Debian
Woody with 2.4.21 kernel and a KT333 motherboard.
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