http://bugs.winehq.org/show_bug.cgi?id=2728
us(a)the-edmeades.demon.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #772 is|0 |1
obsolete| |
------- Additional Comments From us(a)the-edmeades.demon.co.uk 2005-23-02 15:10 -------
Created an attachment (id=773)
--> (http://bugs.winehq.org/attachment.cgi?id=773&action=view)
Patch for both problems
D'oh - Bug introduced as we get wined3d better supported. wined3d needs a
temporary fix, please use this attachment which I'll submit to wine-patches as
well
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http://bugs.winehq.org/show_bug.cgi?id=2728
------- Additional Comments From nyyr(a)seznam.cz 2005-23-02 14:49 -------
So, i applied that patch. Now the game displayed 3D configuration window,
i choosed D3D HAL using hardware acc. 16-bit depth and windowed mode.
black window showing "loading" test appeared and then another
exception was raised. So i put applied that patch also to directx.c in ddls/d3d8/.
Now the game is running, but is terribly SLOW. On exit from the game it raises
another exception - see log:
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http://bugs.winehq.org/show_bug.cgi?id=2740
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
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Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-22-02 22:19 -------
This is fixed in CVS
http://cvs.winehq.org/patch.py?id=16231
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http://bugs.winehq.org/show_bug.cgi?id=2744
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
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URL| |http://appdb.winehq.org/appv
| |iew.php?appId=94
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http://bugs.winehq.org/show_bug.cgi?id=2750
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
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URL| |http://appdb.winehq.org/appv
| |iew.php?appId=25
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On Mon, 21 Feb 2005 15:21:13 -0600, Wine Bugs wrote:
> http://bugs.winehq.org/show_bug.cgi?id=2725
>
>
>
>
>
> ------- Additional Comments From us(a)the-edmeades.demon.co.uk 2005-21-02 15:21 -------
> Do you know of any games with a demo which shows this behaviour?
I'm afraid I don't know whether SoF2 or Alice have demos. I'm pretty
sure there was a SoF2-preview on the SoF1-CD, so if you look at Raven's
website you may find a demo. But since I get the same behaviour in SoF2
and Alice, I'm pretty sure you'll get pretty much the same effect out of
any Quake3-based game; that includes ``Return to Castle Wolfenstein'',
which I'm pretty sure has a demo version. OTOH I can't _guarantee_ that
RtCW will exhibit the same problem under WINE, since naturally I'm running
it native here ;-).
> I had problems in dx8 development time where there were load issues with
> opengl and the order it got loaded with some other libraries. I wonder if this
> is the same problem....
Could be. It probably wasn't always like this either, because none of
the SoF2-on-WINE sites I found mention this problem, although it required
rather massive manual intervention to get this game started on recent
WINE versions (the first one I tried SoF2 with must have been from around
last july).
Best regards,
Andreas
--
Dr. Andreas Dehmel Ceterum censeo
zarquon(a)t-online.de Microsoft esse delendam
http://home.t-online.de/~zarquon (Cato the Much Younger)