http://bugs.winehq.org/show_bug.cgi?id=3008
Summary: Two more Aliens vs Predator Gold graphical bugs
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: komm2es(a)gmail.com
Hi! With this one I finish the series of bug reports about Aliens vs Predator
Gold Edition game (if I don't find any other bug). And soon I'll begin the
debugging of Aliens vs Predator 2 :D
The last two bugs I've found are both graphical. The game only allows to select
one graphics driver (DirectDraw HAL (why DirectDraw? D:)), and one resolution
(1024x768x32: my default desktop resolution), althrought there's another odd
thing about this: every time you run the game, the resolution by default that
the game selects is "0x0x0", and you have to change it in the menu options every
time you run the game (resolution preferences are not saved when you close the
game). If you don't do this, the game crashes and return to X with the following
console error message:
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c6f0b8)->(000a0186,00000013)
err:x11settings:X11DRV_ChangeDisplaySettingsExW No matching mode found! (XRandR)
fixme:winmm:MMDRV_Exit Closing while ll-driver open
The another bug (and last AvPG bug, I hope :D) is that mouse cursor appears in
the center of the screen both in the game menu and during gameplay, making it a
bit annoying.... :)
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http://bugs.winehq.org/show_bug.cgi?id=2887
dfantom(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From dfantom(a)gmail.com 2005-27-05 02:42 -------
Resolved in version 20050524
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http://bugs.winehq.org/show_bug.cgi?id=3006
------- Additional Comments From komm2es(a)gmail.com 2005-27-05 01:53 -------
OK, in both crashes (bug #3003 and this one), sometimes the last error message
appearing before crash changes to this one:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = -15,
block size = 4
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http://bugs.winehq.org/show_bug.cgi?id=3007
Summary: Wine fails to start
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vic.demuth(a)btinternet.com
Ever since wine version 20040505, I have been unable to carry out any upgrades.
Every release since gives this exact same error.
wine: failed to initialize: /usr/lib/wine/ntdll.dll.so: failed to map segment
from shared object: Cannot allocate memory
I have tried this on 5 different PC's, all with varying architecture, but all
running Slackware 10.1 with kernel 2.6.11, and GCC 3.3.4
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------- Additional Comments From komm2es(a)gmail.com 2005-27-05 01:26 -------
I'll include the repost of bug #2997 as an additional comment here, to avoid
opening a new Dsound bug report :)
In certain rare situations, game freezes completely and sounds collapses (it
repeats itself
forever). There's no automatic game shutdown & return to X (I've to xKill it),
and even doing it sound continues collapsed for a few seconds until it silences.
The console output I obtain is pasted here:
(I don't remember the latest error message before the crash debug output, but
I'll post it in another comment if I can reproduce again the crash)
err:ntdll:RtlpWaitForCriticalSection section 0x7d49acf0 "DSOUNDBUFFER_lock" wait
timed out in thread 001c, blocked by 0011, retrying (60 sec)
wine: Unhandled exception (thread 001c), starting debugger...
WineDbg starting on pid 0xe
Unhandled exception: wait failed on critical section 0x7d49acf0
[default@localhost AvPG]$ Process of pid=0x0000000e has terminated
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http://bugs.winehq.org/show_bug.cgi?id=3006
Summary: Bug #2996 republished (Another AvP Gold crash)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: komm2es(a)gmail.com
Like the one reported in bug #3003, it appears and crashes randomly, but it has
a different backtrace (this one REALLY seems a Dsound crash :) ).
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http://bugs.winehq.org/show_bug.cgi?id=3005
Summary: Bug #2987 republished (3. Misc. AvP Gold stuff)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: komm2es(a)gmail.com
Two misc. bugs I've found in this game:
- It doesn't detect any network interfaces (it doesn't even detects TCP/IP), so
multiplayer is not avaliable...it would be nice that Wine could emulate at least
TCP/IP support ('cos IPX and serial modem support are obsolete...)
- The game uses Bink video and Smack video technologies to play in-game videos.
Smack video/sound support (used on in-game videos) and Bink music (used in the
main menu music theme) works like a charm, but Bink video (used in the animated
main menu background) makes the game freeze (and sound collapse) for 10-15
seconds every time the background animation finishes and replays it. In Windows
98 it never happened (well, at least in the time when I used to play the game.
Currently I've not installed W98), but under Windows XP SP2 (with DX 9.0C) it
happens, too...
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http://bugs.winehq.org/show_bug.cgi?id=3003
------- Additional Comments From komm2es(a)gmail.com 2005-27-05 01:09 -------
Yes, thx Dustin...but I think it's not a Dsound bug....at least in the backtrace
it says:
" 0x77ebd5d6 HEAP_CreateFreeBlock+0x86 in ntdll (0x7ac10000)"
In the Dsound crash (reported in bug #2996, whose one I'm going to repost now)
it appears a different backtrace. That's why I report both of them :)
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------- Additional Comments From komm2es(a)gmail.com 2005-27-05 01:06 -------
Hmmm.....the winedbg output tree looks a bit odd, but it's not broken :) It's
clearly divided into 4 columns: "Module" (PE, ELF, \-PE), Address
(0x00400000-00876000, for example), Debug info ("\", Deferred, Export), and Name
(avp, smackw32...)
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