http://bugs.winehq.org/show_bug.cgi?id=2897
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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http://bugs.winehq.org/show_bug.cgi?id=1798
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-26-05 19:23 -------
I recomend that you submit the patch to wine-patches(a)winehq.org since Patches
submitted here tend to bitrot.
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http://bugs.winehq.org/show_bug.cgi?id=2991
------- Additional Comments From lionel.ulmer(a)free.fr 2005-26-05 15:42 -------
This seems to be a duplicate of bug 2992 (same cause but gives different
errors). Maybe put it as a duplicate of 2992 once the solution for the latter
has been found.
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http://bugs.winehq.org/show_bug.cgi?id=2992
------- Additional Comments From lionel.ulmer(a)free.fr 2005-26-05 15:22 -------
And can you also attach the output of 'xrandr -q' ?
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http://bugs.winehq.org/show_bug.cgi?id=2992
------- Additional Comments From lionel.ulmer(a)free.fr 2005-26-05 15:12 -------
Can you attach a +x11settings,+x11drv,+ddraw trace to this bug report ?
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http://bugs.winehq.org/show_bug.cgi?id=2999
------- Additional Comments From Andrew.Talbot(a)talbotville.com 2005-26-05 14:32 -------
I should mention that this window uses a Richedit control.
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http://bugs.winehq.org/show_bug.cgi?id=2999
Summary: Srolling Window Erroneously 'Homes' After Posting
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andrew.Talbot(a)talbotville.com
Blitzin2 has a bottom-fed, scrolling chat window in which new …
[View More]postings should
cause the window to scroll upwards. However, under Wine, after each
[successful] posting, the window is subsequently automatically being 'homed',
by which I mean it is then made to scroll back up to the top of the data.
Whereas, the vertical scroll-bar thumb should remain at the bottom of its
range, with the latest posting being visible at the bottom of the screen.
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http://bugs.winehq.org/show_bug.cgi?id=2987
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From Speeddymon(a)gmail.com 2005-26-05 13:20 -------
Hi, thanks for all of the bug reports, but now I think we are all thoroughly
confused.. …
[View More]lol
First off, In the summary, you need to provide a description of the problem,
usually a quick note and the error message in the console if any, "dsound crash
in AVP Gold (err:DSOUND:whatever)" would work for each of the dsound crashes,
but make sure you put the last error you got before the unhandled exception.
Secondly, please, PLEASE, dont copy/paste console output into a bug, paste it
into a file, and attach that to the bug with the "Create a New Attachment" link
just above the additional comments field.
Thirdly, and most importantly, dont break up the debug output like you did here,
that makes it _impossible_ to figure out what went wrong.
Lastly, if you are getting multiple crashes with the same error type (like
DSOUND), only report the one that occurs first in the game, as all of the others
are probably realted to it. Once that one is fixed and you can get past that
part, if another one pops up, file a new bug.
Also, if you get a situation where it used to work, but in this new release it
doesn't (or it used to be right, but in this new release it is wrong), file a
bug and put regression in the keywords. I pay the most attention to those, as
they are the easiest to diagnose (although not always the easiest to resolve)..
Oh and one more thing.. Sorry, if something is supposed to work within the
program/game, but it doesnt (saving the options in this case), file a bug and we
have specific steps to try to get some correct debug output for situations like
that..
SO... with all of that being said, I will resolve and close this bug, and you
can file a new one for the not saving the options issue.. I will also mark all
but the first reported dsound bug as resolved as a reminder, so that we can
examine them after we get the first one fixed.
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