http://bugs.winehq.org/show_bug.cgi?id=2994
Summary: fkjskl
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter4lnx(a)yahoo.co.in
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http://bugs.winehq.org/show_bug.cgi?id=2993
Summary: unexpected closer of porgram
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter4lnx(a)yahoo.co.in
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http://bugs.winehq.org/show_bug.cgi?id=2989
------- Additional Comments From hurtta+wine2(a)leija.mh.fmi.fi 2005-26-05 01:38 -------
Well,
That $DISPLAY come from environment. I was not set it.
X was started with
startx -- :1
When I have on home again. I will show that error with output
of 'printenv'. So that you see that is is on environment.
/ Kari Hurtta
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http://bugs.winehq.org/show_bug.cgi?id=2988
bon(a)elektron.ikp.physik.tu-darmstadt.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary| ERROR_IO_PENDING when |ERROR_IO_PENDING when
|reading from serial port |reading from serial port
------- Additional Comments From bon(a)elektron.ikp.physik.tu-darmstadt.de 2005-25-05 20:07 -------
I just submitted patches around the timeout guarded operations on the serial
port, and another realted patch (flush on open). Perhaps you can try them.
If your application uses WaitCommEvent, you are lost for now, as nearly nothing
ist implemented for that
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http://bugs.winehq.org/show_bug.cgi?id=2992
------- Additional Comments From luizluca(a)gmail.com 2005-25-05 17:39 -------
I'm not using cvs version. I'm using 20050524. Bugzilla is always outdated.
This is my Screen session in xorg.conf
Section "Screen"
Identifier "screen1"
Device "device1"
Monitor "monitor1"
DefaultColorDepth 24
Subsection "Display"
Depth 8
Virtual 1920 1440
EndSubsection
Subsection "Display"
Depth 15
Virtual 1920 1440
EndSubsection
Subsection "Display"
Depth 16
Virtual 1920 1440
EndSubsection
Subsection "Display"
Depth 24
Virtual 1920 1440
EndSubsection
EndSection
Yes, it doesn't have 640x480 but even this way, I can switch to many lower
resolutions. I use as default in my kde res 1280x1024x85Hz. Kde set this at
startup.
Using kde config (without restarting X), I can switch to 640x480 at
(85 75 73 60)Hz. Same apps that report this behavior on wine works in cedega.
I'll attach what kde let me choose as my resolution. Switching to all of them
worked without restarting X.
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http://bugs.winehq.org/show_bug.cgi?id=2992
------- Additional Comments From lionel.ulmer(a)free.fr 2005-25-05 16:41 -------
You are sure you are using CVS Wine ?
trace:ddraw:User_DirectDraw_SetDisplayMode (0x55913808)->(640x480x0,0 Hz,00000000)
------^
This seems similar to the error due to the '0 Hz' problem that was fixed one or
two weeks ago.
But seeing the start of the log, this is due to the fact that you do not have
any 640x480 modes defined for your X server:
trace:ddraw:User_DirectDraw_EnumDisplayModes
(0x55913808)->(0x00000000,(nil),0x55c2f320,0x5618c4f0)
trace:ddraw:User_DirectDraw_EnumDisplayModes - mode: 1280x1024
trace:ddraw:User_DirectDraw_EnumDisplayModes - 32 bpp, R=00ff0000 G=0000ff00
B=000000ff
So despite the fact that you only advertise 1280x1024 to the game, it still
requests 640x480 => it crashes when Wine tells it that we do not support 640x480.
Two possibilities: add the mode to your X server resolution list or run in
Desktop mode :-)
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------- Additional Comments From luizluca(a)gmail.com 2005-25-05 16:06 -------
Sorry for the missing file. Konqueror freezed, I thougth I was submitted.
The file is bzip2ed 'case it was too big
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------- Additional Comments From komm2es(a)gmail.com 2005-25-05 14:58 -------
I'm me again :D, reporting the last bug I've seen (by now) in the game (I
firstly ignored it, because I can deactivate the feature that causes the bug,
but now I've located exactly where the bug is). The game uses Bink video and
Smack video technologies to play in-game videos. Smack video/sound support (used
on in-game videos) and Bink music (used in the main menu music theme) works like
a charm, but Bink video (used in the animated main menu background) makes the
game freeze (and sound collapse) for 10-15 seconds every time the background
animation finishes and replays it. In Windows 98 it never happened (well, at
least in the time when I used to play the game. Currently I've not installed
W98), but under Windows XP SP2 (with DX 9.0C) it happens, too...
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