http://bugs.winehq.org/show_bug.cgi?id=2618
------- Additional Comments From reif(a)earthlink.net 2006-06-01 15:35 -------
Are these errors new? Do they go away with removing my recient patches? These
reafctoring patches are just that and should have no impact on dsound operation.
Please let me know if this is a regression or not.
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http://bugs.winehq.org/show_bug.cgi?id=4248
Summary: Uncompreensible letters in Age of Empires 2
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedro.lixo(a)netcabo.pt
I think this is the indicated place to this bug. although it happens in a game,
it has to do with Richedit.
Error in Richedit control, probably causing letters corruption in Age of Empires 2.
I this game the letters all appear in black, and some are unreadble.
I'm getting some errors with richedit control, i'll post it in attach.
I'm using today CVS of Mesa (06 - 01 -2005), in a gentoo system, with gcc 3.4.4.
2.6.15-r1
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http://bugs.winehq.org/show_bug.cgi?id=2618
------- Additional Comments From pedro.lixo(a)netcabo.pt 2006-06-01 15:23 -------
I'm using CVS of today, that have some patch's of Robert Reif, "refactor playback".
While Playing Age of Empires 2, I'm geting Dsound errors.
i'll attach a brief log.
And another thing is that a can't listen even normal sound (small size mp3)
ingame. Although if i set the resolution lower the game appears to work better.
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http://bugs.winehq.org/show_bug.cgi?id=4244
marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2006-06-01 14:55 -------
a fix has been committed to wine current cvs, will be in 0.9.6
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http://bugs.winehq.org/show_bug.cgi?id=3979
tkho(a)ucla.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tkho(a)ucla.edu
------- Additional Comments From tkho(a)ucla.edu 2006-06-01 14:19 -------
continuum038setup.exe works for me with latest from CVS.
The following (harmless?) messages were written to console during installation:
fixme:advapi:CheckTokenMembership ((nil) 0x7fd64b60 0x7fa8fb9c) stub!
fixme:richedit:RichEditANSIWndProc EM_AUTOURLDETECT: stub
fixme:richedit:RichEditANSIWndProc WM_SETFONT: stub
fixme:richedit:RichEditANSIWndProc EM_LIMITTEXT: stub
fixme:richedit:RichEditANSIWndProc EM_EXLIMITTEXT: stub
err:menubuilder:fork_and_wait wineshelllink returned 1
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
err:menubuilder:fork_and_wait wineshelllink returned 1
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
err:menubuilder:fork_and_wait wineshelllink returned 1
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
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http://bugs.winehq.org/show_bug.cgi?id=4247
Summary: Settlers 4 networking crashes with builtin msvcrt
Product: Wine
Version: 0.9.5.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Now that the msvcrt regression has been fixed in Wine 0.9.5, it is again
possible to run the Settlers IV with builtin msvcrt. However, when I press the
network button from within the game, which would normally bring up a list of
available games, edit fields for player name etc., it crashes. This does not
happen when using native msvcrt.
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