http://bugs.winehq.org/show_bug.cgi?id=5846
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |enhancement
------- Additional Comments From the3dfxdude(a)gmail.com 2006-22-10 11:08 -------
Not true. I have a game that locks the mouse in virtual desktop mode.
The problem is virtual desktop is not a windows feature, so it is really up to
each game to decide whether to use mouse grab. Many obviously don't because they
don't know that they are windowed. Virtual desktop is really meant for debugging
anyway. You should use the game how it is designed in fullscreen mode.
DXGrab has been deprecated a long time, and didn't really work anyway other than
on a few ddraw apps (in fullscreen even!). This is really a request for an
enhancement at this point.
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http://bugs.winehq.org/show_bug.cgi?id=6499
Summary: Command and Conquer Generals (Zero Hour) explosions are
invisible
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
The explosions in the game (i.e. the ones from the ship firing on the shore in
the menu) are invisible. I believe this is (somehow) related to vertex shaders.
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http://bugs.winehq.org/show_bug.cgi?id=5828
------- Additional Comments From ben(a)atomnet.co.uk 2006-22-10 09:38 -------
This makes Generals rather hard to play so I'm adding a bounty of "a drink"
(beer, lager, etc, just not expensive wine :p) to whoever fixes this.
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http://bugs.winehq.org/show_bug.cgi?id=5846
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
------- Additional Comments From ben(a)atomnet.co.uk 2006-22-10 09:33 -------
"Have you enabled the apropriate mouse grab option in winecfg?"
This option doesn't seem to do anything anymore and it seems the mouse is NEVER
locked to the Wine virtual desktop anymore so it seems like this bug is a little
more severe.
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http://bugs.winehq.org/show_bug.cgi?id=5827
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ben(a)atomnet.co.uk 2006-22-10 09:32 -------
Fixed as of CVS. Whoever fixed it gets a drink on me.
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http://bugs.winehq.org/show_bug.cgi?id=5691
------- Additional Comments From mike(a)codeweavers.com 2006-22-10 08:17 -------
The patch may have some technical problems, or need a test case to show that it
will not cause regressions in other programs.
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http://bugs.winehq.org/show_bug.cgi?id=5691
------- Additional Comments From dragoran(a)feuerpokemon.de 2006-22-10 08:10 -------
whats going on here?
why can't a bug gets fixed when there is a patch that fixes it?
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http://bugs.winehq.org/show_bug.cgi?id=4891
mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From mike(a)codeweavers.com 2006-22-10 01:40 -------
If the ebuild adds stuff that crashes wine, then that *is* Gentoo's problem.
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http://bugs.winehq.org/show_bug.cgi?id=6498
Summary: Window show slowly in Chinese language interface with
SCIM input method
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ioadong(a)126.com
I am using FC5 and the LC_LANG is zh_CN.UTF8. I've install wine via the FC5's
yum mechanism.All the window running in wine show slowly ,which can't be abided
with.
When the SCIM is killed,the speed of the window showing is normal.
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