http://bugs.winehq.org/show_bug.cgi?id=6505
------- Additional Comments From atrauzzi(a)gmail.com 2006-02-11 12:10 -------
And to answer the insultingly obvious "duh" questions:
So do you run in opengl or d3d?
See the command line. D3D. In OpenGL there is a flicker bug for NVidia, and
ATI cards crash HARD. I do not wish to use registry tweaks or workarounds to
get the game working. The whole idea is to get these bugs solved.
Have you tried the latest git version?
Yes .23, yes .24
Do you add anything to the ./configure command line?
--prefix=/home/[username]/wine
Where do you get the source code from?
winehq.com's distribution references.
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------- Additional Comments From atrauzzi(a)gmail.com 2006-02-11 12:06 -------
To both of you.
Read my first post, all your answers as there. Why don't you pay attention to
me instead of using your knee-jerk reflexes to dismiss what in your eyes is "yet
another moron posting bugs".
I think " * Launched using: "wine 'C:\Program Files\World of
Warcraft\Launcher.exe'" " is enough to answer your questions thus far. Again,
I've already provided bug reports, been bopped on the head by arrogant bug
wardens and have produced my own bug reporting templates. My guess is this is
obviously not enough. I can continue to post my crash logs, I can continue to
provide the results of WoW's crash-catcher...
As for adding +d3d debug - that's a joke. I ran the game for all of four
minutes before realizing the problem would not reproduce and also that I had
accumulated over 100MB of data on my hard drive. The game was beyond unplayable
and I think the slowdown is likely enough to prevent the bug from occuring.
Adding d3d for debugging is unacceptable for tracing the problem at this point.
Especially given that some of my posted logs so far contain information
denoting a crash.
The only update I can provide is that I'm now using the latest 0.9.24 version of
Wine on all my machines and the problem is still present.
This is getting ridiculous.
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------- Additional Comments From juan_lang(a)yahoo.com 2006-02-11 11:13 -------
Try WINEDEBUG=relay wine ... That might tell you more. Attach that log here if
it's not too big, otherwise tail the last 500 lines or so of it and bz2 it and
attach it.
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------- Additional Comments From juan_lang(a)yahoo.com 2006-02-11 11:12 -------
Posting a +seh,+relay log might be more informative.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
------- Additional Comments From juan_lang(a)yahoo.com 2006-02-11 11:11 -------
Not a blocker.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-02-11 10:59 -------
Alexander, you really need to approach this bug differently. You should see this
as a support request for you. You aren't helping anyone else by doing what you
are doing. Alan is now asking for more information, and it all is pretty
elementary because he doesn't understand mostly anything about it. Just like in
my emails to you, and my original response, you need to fix the summary of this
report and provide better information. You still have not indicated at all
whether this is only a d3d problem. I asked you to do this three times now.
Don't blow *us* off. I still don't know if this is only *one* problem described
here either.
The purpose of the WINEDEBUG=+d3d is to gather more information. No you don't
have to spend time to decipher it. I'm not saying you are supposed to learn how
to hack wine either. If you are able to get a log, just post it like I asked. I
still take it you haven't read the guide of the link I posted. It talks about
debug channels and controlling debug output. Yes, it will slow down the game,
and you'll have to suffer through it and learn how to control it enough to
gather some information. Considering the nature of the bug, it will be difficult
to gather information, but we depend on you to provide enough because you are
the reporter. This bug will continue to remain how it is until you start
responding to requests.
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------- Additional Comments From kkelly(a)cinci.rr.com 2006-02-11 10:49 -------
I think autoconf ran. I'm on gentoo and know just enough about ebuilds to be
dangerous. I modified the local ebuild to perform the patch and added a call to
autoconf. There were no error messages, so I think it ran. I also checked the
build output and confirmed -fno-stack-protector was passed to the compiler.
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