http://bugs.winehq.org/show_bug.cgi?id=6702
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-11 13:04 -------
*** Bug 6704 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=6704
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-11 13:04 -------
Please don't create exact dups.
*** This bug has been marked as a duplicate of 6702 ***
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http://bugs.winehq.org/show_bug.cgi?id=6701
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-11 13:03 -------
*** Bug 6703 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=6703
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-11 13:03 -------
Please don't create exact dups
*** This bug has been marked as a duplicate of 6701 ***
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http://bugs.winehq.org/show_bug.cgi?id=6695
------- Additional Comments From stevie.greenslade(a)gmail.com 2006-16-11 13:00 -------
If it isn't a libGL issue (I hope it is), then I'll start a regression test.
nVidia Driver: 1.0-8776
I've set Direct3D\DirectDrawRenderer to opengl, but it has made no difference,
aside from slightly different output in the log. It's worth noting that wine
works fine with other direct3d games, such as DeusEX, which runs flawlessly on
this setup.
I'll attach the log again with DirectDrawRenderer set as opengl.
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http://bugs.winehq.org/show_bug.cgi?id=6706
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-16-11 12:26 -------
This is fixed in git.
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