http://bugs.winehq.org/show_bug.cgi?id=4948
------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-03 17:52 -------
Claudio,
Yes. Well I was quite aware in the first week of the month that the splash
screen regressed. But it was easy to workaround, so it was not on my critical
TODO list. It is not a blocker at all. The problem seems a bit more serious
now, since many applications with multiple threads have problems. But it will
remain so until completely fixed because the original patch was needed. This is
the only regression with current wine and the game. Regressions like this are rare.
There are also GLX issues, but I can't do anything about them because I don't
have an affected driver. This is more on general graphics compatability and
wine improving towards it. This is an ongoing problem.
As for videos, they are DIVX videos, not bink. The problem comes from
increasing thread priority. Some people do not have a problem. There is a
patch now available to allow users who run as root to be able to run demanding
threads more smoothly. But quartz support is undoubtly buggy and could still
make the game crash. If you want it fixed, please capture the crash output and
file a seperate bug report. Quartz/Dshow is another long, hard project that is
ongoing. However, I don't consider this critical feature for War3 to work as
you can delete the movies folder and the game will not load quartz. So if you
want stability there, you *must* do that.
I was told a long time ago, that the windows API is far too large to quickly
build complete support for. Testing every patch against a set of applications
will slow wine development down immensely. Testing applications against
corresponding changes won't work either because some other app will break that
no one thought of. Wine is also in Beta, meaning it will work for some things,
but will still be unstable. Development is ongoing, and because of the size of
the project, it can still take years before Wine is not beta. We do already
have a mechanism for testing support, and voluteers to keep track of apps. But
try to understand that not everyone has the understanding about why something
broke or how to fix it. Yes it is exhausting for the users, but it is also much
more exhausting for me keeping track of all of this. Also, if you want to
continue this topic, please take it to the AppDB node for the game. This is not
the place for this discussion.
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-31-03 17:34 -------
The folowing is caused by a different bug in our alsa using code:
error:ntdll:RtlpWaitForCriticalSection section 0x7fd4dc8c "WINEALSA_mmap_crst"
wait timed out in thread 000c, blocked by 0000, retrying (60 sec)
See bug 4093 "deadlock in alsa driver: CriticalSection WINEALSA_mmap_crst".
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-31-03 15:43 -------
>pia@2[Bin]$ WINEDLLOVERRIDES="msvcrt.dll=n"
>pia@2[Bin]$ wine g++.exe in.cpp
That should be one command line like
WINEDLLOVERRIDES="msvcrt=n" wine g++.exe in.cpp
(or you should do export WINEDLLOVERRIDES="msvcrt=n")
Btw, what version of wine are you using? The config file is gone for already 1
year or so, se needless to have one....
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------- Additional Comments From lcid-fire(a)gmx.net 2006-31-03 14:37 -------
So I tried winamp and when an application is playing a sound it doesn't even
find a sound device in wine.
But even when wine is the only one accessing alsa - it still reports what looks
like a corrupt char* for the device name. So I assume it is a general problem in
publishing the sound hardware.
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------- Additional Comments From chechi(a)shaw.ca 2006-31-03 14:30 -------
Oh, and about the app being marked as gold, that was some time ago at the
beggining of 2005. The author of the program himself says that there must have
been some modifications to the current wine that render it inoperable right now.
(see wcn forum)
Thanks for your interest in helping me. I don't know what is making it work on
your computer.
Stephan
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------- Additional Comments From chechi(a)shaw.ca 2006-31-03 14:26 -------
Hi,
I tried this on both mandriva and gentoo and am getting the same errors.
I shall try downloading the dlls and putting them in the same directory to see
if it helps.
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------- Additional Comments From Speeddymon(a)gmail.com 2006-31-03 14:21 -------
That may be the case, but I don't think it would cause every application trying
to play a sound to hang like that. The symptoms you describe are the same as
when any program tries to access the sound hardware and it is already taken by a
sound server, or by some other program.
If you can try this instead of the last test, we can know for sure if it is a
problem with wine or with a sound server.
Take any sound player that is known to work well with wine (I think winamp
does), and try to play 1 song. If winamp hangs (especially toward the first
couple of seconds of the song), then there is a sound server running.
Otherwise, it is a bug in wine..
The reason this is a good test is because there can only be 1 song playing at a
time (unless you try to run multiple copies), and so the hardware cant be in use
by any other sound (at least not from wine).
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------- Additional Comments From sick_soul(a)yahoo.it 2006-31-03 14:16 -------
Hello,
I also experienced the problem.
In my experience the best versions to run warcraft 3 are wine-0.9.6 / wine-0.9.7
using the -opengl option on the command line.
with wine-0.9.9 wine tries to handle the bink cutscenes, which results in
unavoidable freezes and X protocol errors in single player.
There are already bug reports about these problems.
with wine-0.9.10 the splash does not work, as explained before by the other
user. The same issue remains in wine-0.9.11 and current CVS.
Using wine is quite exhausting as an user, as it tends to break a lot of
programs every new version, resulting in lots of time-consuming regression work.
If I can give a humble advice, you should have a pool of applications to test
manually before committing relevant changes to wine.
For example, I found a serious regression that dates back to 2005 (pre wine 0.9)
that breaks the game "Icewind Dale 2", and it's still not fixed yet.
This is to mean that regressions should be best avoided by prevention, if you
understand me.
Claudio
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-31-03 13:52 -------
Closing duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-31-03 13:49 -------
Closing duplicate.
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