http://bugs.winehq.org/show_bug.cgi?id=3945
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-07-03 14:59 -------
Hi, it crashes for me as well when i use audio full acceleration, but with
emulation it works. However, the menu's are all unreadable, the only things you
see are "blocks" Guess that has something to do with vetex shaders not working
right?
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http://bugs.winehq.org/show_bug.cgi?id=4278
------- Additional Comments From super-greg(a)gmx.de 2006-07-03 14:51 -------
app shows new behaveior;
old msgbox on start still appears but intro and menu are now displayed in
fullspeed;click on single player gives new error box:
DeleteVertexShader failed(D3DERR_INVALIDCALL).
Geschichte: FD3DVertexShader::~FD3DVertexShader <- UD3DRenderDevice::Flush <-
UD3DRenderDevice::Exit <- DeleteRenDev <- UViewport::Destroy <- (WindowsViewport
Transient.WindowsClient0.WindowsViewport0) <- UWindowsViewport::Destroy <-
UObject::ConditionalDestroy <- (WindowsViewport
Transient.WindowsClient0.WindowsViewport0) <- DispatchDestroy <- (11475:
WindowsViewport Transient.WindowsClient0.WindowsViewport0) <- DispatchDestroys
<- UObject::PurgeGarbage <- UObject::StaticExit <- appPreExit
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http://bugs.winehq.org/show_bug.cgi?id=3945
------- Additional Comments From super-greg(a)gmx.de 2006-07-03 14:11 -------
Created an attachment (id=2014)
--> (http://bugs.winehq.org/attachment.cgi?id=2014&action=view)
new d3d trace
Yes, the debug string overload is fixed. Game still dont start.
Log is with enabled pixel shader, and hw vertex shaders.
But even without game fails with: fixme:d3d:IWineD3DDeviceImpl_ValidateDevice
(0x7fe41990) : stub
At least this is the last message before crash.
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http://bugs.winehq.org/show_bug.cgi?id=4764
Summary: Strange fonts rendering in Atmel AVRStudio v3.56
Product: Wine
Version: 0.9.9.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: finn(a)finn.cz
Wine renders fonts in editing window of AVRStudio oddly: when I open a new text
file everything goes quite well and the text appears in a new subwindow. But
marking the text or moving the cursor results in garbage on the screen. I've
experienced this with many older versions including the current one: 0.9.9.
System: Gentoo Linux (x86), actual version of Wine built by package manager:
0.9.5-r1, also tested with version 0.9.9 (compiled by myself).
Screenshot: http://www.finn.cz/wine-avr-bug.png (10.8 kB)
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http://bugs.winehq.org/show_bug.cgi?id=4752
------- Additional Comments From pofis.larapios(a)gmail.com 2006-07-03 13:39 -------
Ok i just did "wine kit51ST7ARM_743_.exe" and extracted it fine ,
but when i run the app "wine Install.exe" got the same kind of error anyway.
here is the full log again : http://luna.sublimesp.net/~pofis/wine2.txt
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http://bugs.winehq.org/show_bug.cgi?id=4763
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.3ddownloads.com/S
| |trategy/Jagged%20Alliance%20
| |2/Demos
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-03 13:19 -------
Demo is downloadable here
http://www.3ddownloads.com/Strategy/Jagged%20Alliance%202/Demos
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http://bugs.winehq.org/show_bug.cgi?id=4509
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-07-03 13:08 -------
PS I'll give it a shot this evening (while watching football :) )
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-07-03 13:07 -------
This needs regression testing (i.e. expensive cpu cycles :)) Works in july 2005
and fails with wine- 0.9.1. Severity=normal
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------- Additional Comments From stefan_betz(a)gmx.net 2006-07-03 12:26 -------
I get the following Message in the console Window:
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel
(0x7fdad3d0)->(0x10026,00000011)fixme:x11drv:X11DRV_desktop_SetCurrentMode
Cannot change screen BPP from 32 to 16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:ddraw:DIB_DirectDrawSurface_Blt Can't handle DDBLT_WAIT flag right now.
fixme:x11drv:X11DRV_DDHAL_CreatePalette stub
fixme:x11drv:X11DRV_DDHAL_CreatePalette stub
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fdfa5f8
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x7fdad3d0)->(0x10026,00000008)
I i wait a long Time (up to five Minutes) the screen gets full drawn (sometimes!)
Greetings
Betz Stefan
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