http://bugs.winehq.org/show_bug.cgi?id=4519
ivg2(a)cornell.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|WORKSFORME |
------- Additional Comments From ivg2(a)cornell.edu 2006-06-04 01:50 -------
I am reopening this, since I'm running into more trouble, again with Quake4, and
also with the Age of Empires 3 demo.
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http://bugs.winehq.org/show_bug.cgi?id=5005
Summary: Battlefield 2 demo does not install [ OLE ]
Product: Wine
Version: 0.9.11.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivg2(a)cornell.edu
Battlefield 2 demo fails to install. Log below:
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process window
(nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "Battlefield 2(TM) Demo - InstallShield
Wizard" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process window
(nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "Battlefield 2(TM) Demo - InstallShield
Wizard" of other process window (nil) should not use SendMessage
fixme:x11drv:X11DRV_SetWindowRgn not supported on other thread window 0x8002c
fixme:x11drv:X11DRV_SetWindowRgn not supported on other thread window 0x8002c
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-3500-000030000000}
err:rpc:I_RpcReceive we got fault packet with status 6be
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-3500-000030000000}
err:rpc:I_RpcReceive we got fault packet with status 6be
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-3500-000030000000}
err:rpc:I_RpcReceive we got fault packet with status 6be
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http://bugs.winehq.org/show_bug.cgi?id=4534
ivg2(a)cornell.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
Summary|Grand Theft Auto 3: Vice |Grand Theft Auto 3: Vice
|City |City
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http://bugs.winehq.org/show_bug.cgi?id=4531
------- Additional Comments From ivg2(a)cornell.edu 2006-06-04 01:22 -------
Or crashes, with the overflow exception...
err:seh:setup_exception stack overflow 236 bytes in thread 003a eip 7ff8a3f4 esp
7de1bf14 stack 0x7de1c000-0x7df2c000
err:seh:setup_exception nested exception on signal stack in thread 003a eip
f7e5263f esp 7df2d884 stack 0x7de1c000-0x7df2c000err:seh:setup_exception nested
exception on signal stack in thread 003a eip f7e5263f esp 7df2d104 stack
0x7de1c000-0x7df2c000err:seh:raise_exception Exception frame is not in stack
limits => unable to dispatch exception.
wine client error:3a: err:seh:raise_exception Exception frame is not in stack
limits => unable to dispatch exception.
...
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http://bugs.winehq.org/show_bug.cgi?id=2989
------- Additional Comments From hurtta+wine2(a)leija.mh.fmi.fi 2006-06-04 01:17 -------
> Sounds like a bug in one of the system libraries, like openGL or xf86dga.
> Wine itself uses the correct display since you get the winecfg window.
Either that or something missing what is needed to pass correct window to
library. Not easy to test.
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http://bugs.winehq.org/show_bug.cgi?id=4531
ivg2(a)cornell.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.9. |0.9.11.
------- Additional Comments From ivg2(a)cornell.edu 2006-06-04 01:17 -------
Re-confirming on wine-0.9.11.
It now prints the following and dies at 26%:
Application tries to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
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http://bugs.winehq.org/show_bug.cgi?id=4973
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |vitaliy(a)kievinfo.com
Component|wine-directx-d3d |wine-directx-dinput
------- Additional Comments From vitaliy(a)kievinfo.com 2006-06-04 01:16 -------
What happens is dinput.dll gets unloaded while it still has a window. We either
need to stop dll from being unloaded. Or destroy our message window & worker
thread when no more devices are present. Or we can create/destroy worker thread
& window in DirectInput create/release.
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http://bugs.winehq.org/show_bug.cgi?id=4533
ivg2(a)cornell.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.9. |0.9.11.
------- Additional Comments From ivg2(a)cornell.edu 2006-06-04 01:15 -------
Re-confirming bug from on wine 0.9.11
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