http://bugs.winehq.org/show_bug.cgi?id=5098
------- Additional Comments From vitaliy(a)kievinfo.com 2006-21-04 08:07 -------
Now remove all that garbage, remove ~/.wine dir and report what the actual
problem is.
What you did is totally wrong and not supported. If the QB doesn't work on Wine
because it needs IE - then you have to wait unltill Wine has it's own
implementation (which is around the corner).
I don't see no need at all to install 3!!! Mozillas!!!
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------- Additional Comments From emerzon(a)gmx.net 2006-21-04 07:48 -------
This bug also applies to regular Age of Mythology without the Titans expansion,
but it happens much more often when running the game with the expansion set.
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------- Additional Comments From emerzon(a)gmx.net 2006-21-04 07:46 -------
After a crash, the aomx.exe process appears twice, each one claiming about 3GB
of alocated VM:
ps aux |grep aomx
root 30527 78.9 22.7 3302740 159976 pts/1 SLl+ 09:35 5:11 aomx
root 30546 0.0 10.8 3220708 76092 ? Ss 09:35 0:00 aomx
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Summary: Age of Mythology The Titans - Memory Leak
Product: Wine
Version: 0.9.12.
Platform: PC-x86-64
URL: http://download.microsoft.com/download/b/b/d/bbde69ea-
6f37-469c-be1d-0234fb1116ef/AOMXTrial.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-resources
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emerzon(a)gmx.net
The game will crash after a while probably due a memory leak.
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http://bugs.winehq.org/show_bug.cgi?id=5100
------- Additional Comments From philcostin(a)hotmail.com 2006-21-04 07:29 -------
Just to add - the game displays the error dialog at the point 3D rendering is
about to begin. The game starts fine, a map loads but the game crashes out just
as it tries to display the first frame.
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Summary: WineD3D: "Counter-Strike: Source" - Failed to Lock
Vertex Buffer
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philcostin(a)hotmail.com
Hi,
I'm using Slackware 10.2, and nVidia 6800GT driver version:
NVIDIA-Linux-x86-1.0-8756-pkg1 and the 2.6.16.9 vanilla kernel.
If I try launching "Counter Strike: Source" or any other Source
engine-powered game from within Steam, with the Pixel Shaders box enabled
under the Graphics tab of winecfg, the game will exit with the Source engine
producing an error dialog box with the title "Engine Error". It contains the
text: "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer". Pressing OK
results in the debugger starting.
Maybe the vertex buffer is already locked by something not fully implemented
in the shader code?
The launch options for the game are set to "-width 1280 -height 1024
-dxlevel 90". The same error occurs under dxlevel 81, 80 and 70.
I have uploaded a crash dump here:
http://geocities.com/kernelkitsch83/wined3d-crashdump.txt
If we can get the game to run with shaders enabled in their current state, it
will be a step closer to seeing how the new code by Ivan affects the image.
Kind Regards and Good Luck!
Phil Costin
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