http://bugs.winehq.org/show_bug.cgi?id=5546
------- Additional Comments From ns03ja(a)brocku.ca 2006-28-06 18:42 -------
I had a chance to run 3DMark 2003 through all the way just now, and it appears
that this bug applies to all of the tests, not just the first one. Perhaps
VBOs aren't an optimized case in the Nvidia drivers, or on newer cards?
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http://bugs.winehq.org/show_bug.cgi?id=3068
------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-06 18:38 -------
No I don't believe so. What I am asking is if someone could see if this error
was fixed:
wine-pthread: dwarf.c:1298: dwarf2_parse_udt_members: Assertion `((void *)0) !=
entry' failed.
It occured on loading, although if it was fixed, you probably hit another bug
down the line.
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http://bugs.winehq.org/show_bug.cgi?id=3068
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-28-06 18:30 -------
If you are talking about testing the dwarf2 loading crash I filed
http://bugs.winehq.org/show_bug.cgi?id=5493 . Looking at the first pasted trace
in this bug it seems to be about the same error message and looping with a
different trigger. Bug 5493 did not occur until changes were made to dbghelp and
I think it is looking up a 16 bit function.
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http://bugs.winehq.org/show_bug.cgi?id=4590
ploujj(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From ploujj(a)gmail.com 2006-28-06 18:16 -------
seems to work in 0.9.14 - 0.9.15
Also see bug# 5558 (http://bugs.winehq.org/show_bug.cgi?id=5558)
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http://bugs.winehq.org/show_bug.cgi?id=5558
Summary: regression: Dungeon Keeper 2 1.7 fails to run since
0.9.16
Product: Wine
Version: 0.9.16.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
The game fails to start any way I try it, in wine 0.9.16.
At startup the game opens a window, or tries to change my monitor to fullscreen,
then just exits with some messages.
Attached are outputs of two ways that I tried running dk2 under 0.9.16, as well
as a log output of the game running (successfully) under 0.9.15.
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http://bugs.winehq.org/show_bug.cgi?id=5018
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rob(a)codeweavers.com
Component|wine-msi |wine-ole
------- Additional Comments From truiken(a)gmail.com 2006-28-06 18:07 -------
Changing component to wine-ole. The installer calls a function, "Moving", in a
temporary dll extracted from the msi database. ole gets fired up and rpc
creates a pipe for communication. We marshall the string "__Moving" and then
unmarshall it on the other end. After this, we seem to have run into an error,
because we start shuttnig com down with CoUninitialize. Then we get the error
message in msi:
"Invoke Function fails, Error = 0x8000ffff"
I don't see that we're calling ITypeInfo::Invoke anywhere, so I guess we don't
even get to that point. Attaching the relevant portions of a
+typelib,+ole,+msi,+msidb log.
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