http://bugs.winehq.org/show_bug.cgi?id=5253
------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-06 15:37 -------
Ironically enough, both Starcraft and Diablo won't crash if you use opengl as
the DirectDrawRenderer. This is also without any patch applied. However, you
can't see anything. You weren't happening to run Diablo using opengl were you?
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------- Additional Comments From truiken(a)gmail.com 2006-28-06 15:35 -------
Juan, to install DCOM98 you have to set version to win98 and override ole32 at
install time:
WINEDLLOVERRIDES=ole32=n wine DCOM98.exe
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------- Additional Comments From juan_lang(a)yahoo.com 2006-28-06 15:33 -------
After fooling around with this the better part of today, I confess I'm stymied.
I haven't figured out the correct incantation.
You may be having trouble using the XP home versions of rpcrt4, ole32, and
oleaut32 (mainly rpcrt4.) It may depend on unimplemented parts of ntdll. Thus,
you might have better luck downloading DCOM98 (or DCOM95) from Microsoft and
installing it, then using the DLLs it installs. I haven't gotten that to work
myself, however (it complains that a newer version has been installed.)
Because the behavior with no DLLs overridden is a fixme in secur32, I'm still
confident that the lack of an SSL implementation in secur32 is the root problem.
No eta to fix it, I'm afraid, as I only hack on this when my advisor isn't looking.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-06 14:56 -------
Master of Orion 2 is also affected. However, the hack will fix it here.
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------- Additional Comments From jbdubbs(a)gmail.com 2006-28-06 14:55 -------
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
This message also appears when the cursor gets stuck.
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Summary: Ventrilo unable to use DirectInput for Push-To-Talk
Product: Wine
Version: 0.9.16.
Platform: PC
URL: http://www.ventrilo.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jbdubbs(a)gmail.com
When DirectInput support for Push-To-Talk is selected, the mouse centers on the
application window and is unable to move. This results in not being able to use
the Push-To-Talk key unless the window is active, making it essentially useless
in games, which it's designed for.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-06 14:44 -------
It doesn't work for me. And the patch you posted 5 days ago, WineD3D: Add one
extra line to the dib section, didn't work either. I just tried Diablo and it is
pretty close to being exactly the same.
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-28-06 13:32 -------
yeah, it looks like the game writes beyond the buffers end. Diablo 1 has a
simmilar bug (bug 5451), and I have attached a hack to fix the issue to this
bug. Can you test if that hack works?
http://bugs.winehq.org/show_bug.cgi?id=5451
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------- Additional Comments From a_villacis(a)palosanto.com 2006-28-06 12:52 -------
I confirmed the crash back at home. However, this does not seem to be related to
any oleaut32 bug, since (1) no oleaut32 function reported DISP_E_OVERFLOW, and
(2) using a native oleaut32.dll has no effect - the overflow crash keeps
happening. Item (2) probably rules out any mis-conversion to a data type of
insufficient length. A very wild guess would be that a numeric operation outside
of oleaut32 is overflowing, and Windows normally does not signal an overflow for
it, but wine does. I need to check with the debugger.
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