http://bugs.winehq.org/show_bug.cgi?id=5029
alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2006-24-06 11:24 -------
Closing invalid.
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http://bugs.winehq.org/show_bug.cgi?id=5029
alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From alex(a)thehandofagony.com 2006-24-06 11:24 -------
>From the output, it seems that you are using a 64bit Wine, which cannot run a
32bit program. As for looking in /home/sword/wine-0.9.11, Wine tries to get
info from its source code to show some additional debugging information, which
is not wrong at all.
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http://bugs.winehq.org/show_bug.cgi?id=5519
------- Additional Comments From vitaliy(a)kievinfo.com 2006-24-06 10:16 -------
You need to run Wine this way:
LANG=ru_RU.UTF-8
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http://bugs.winehq.org/show_bug.cgi?id=5487
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
Summary|Worms Armageddon does not |Worms Armageddon does not
|start |start (kernel 2.6.17)
------- Additional Comments From vitaliy(a)kievinfo.com 2006-24-06 10:10 -------
No need to create extra bugs.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-24-06 10:08 -------
*** Bug 5520 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-24-06 10:08 -------
dup
*** This bug has been marked as a duplicate of 5487 ***
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http://bugs.winehq.org/show_bug.cgi?id=5073
------- Additional Comments From reif(a)earthlink.net 2006-24-06 09:44 -------
The real question is why is arts crashing (not wine) and why is your sound
system not being setup properly. Both of these are non wine issues. It is not
the responsibility of wine to fix a broken sound setup.
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http://bugs.winehq.org/show_bug.cgi?id=5517
stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2725 is|0 |1
obsolete| |
------- Additional Comments From stefandoesinger(a)gmx.at 2006-24-06 09:38 -------
Created an attachment (id=2733)
--> (http://bugs.winehq.org/attachment.cgi?id=2733&action=view)
fix for the NULL ptr access
This patch fixes the NULL pointer access.
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http://bugs.winehq.org/show_bug.cgi?id=5517
------- Additional Comments From stefandoesinger(a)gmx.at 2006-24-06 09:35 -------
ok, this game seems to have at least 4 problems:
* The crash after playing the intro. I can't reproduce that because I don't
have the intros in the demo. Deleting the movies works around that. Might be
the general funkyness of bink video.
* A NULL pointer access because of bad D3DDevice enumeration. I sent a patch
for this to wine-patches.
* Render target locking. This bites a lot of d3d games, this needs some work
in wined3d. Hacking out the glReadPixels and glDrawPixels calls in
dlls/wined3d/surface.c comes around that, a proper fix is on my todo list.
* Drawing problems: Only the city can be seen most of the time. A pointer to
that might be the following fixme:
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7fd39de8)->(WINED3DRS_TEXTUREMAPBLEND,4) not handled yet
This is written all the time.
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