http://bugs.winehq.org/show_bug.cgi?id=5865
------- Additional Comments From hans(a)it.vu.nl 2006-08-08 03:13 -------
Christian, can you attach a +font trace to this bug please?
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http://bugs.winehq.org/show_bug.cgi?id=5887
Summary: Wine does not load dynamically generated fonts
Product: Wine
Version: 0.9.18.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dripple2(a)laposte.net
Running Watchtower Library, we noticed that some fonts were not well displayed
with wine, but OK in windows. Thoses fonts are not installed with program, but
dynamically loaded from a temp directory were they are extracted when needed by
the application.
(see this thread
http://appdb.winehq.org/commentview.php?iAppId=1485&iVersionId=4154&iThread…)
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http://bugs.winehq.org/show_bug.cgi?id=4414
------- Additional Comments From tuharsky(a)misbb.sk 2006-08-08 01:38 -------
Okay, I'll test with next release of Wine and close the bug if it worked, right?
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http://bugs.winehq.org/show_bug.cgi?id=5799
nmiell(a)comcast.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From nmiell(a)comcast.net 2006-07-08 23:59 -------
That "not" in the last comment should've been "now", and the fix has been committed.
commit f114ba119cd495af76319dd76220f8f0f862d985
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sun Jul 30 09:59:46 2006 +0200
ntdll: Use the right section size when setting protections.
Use the same size computation when setting section protections than
when mapping it in the first place (reported by Nicholas Miell).
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http://bugs.winehq.org/show_bug.cgi?id=5253
------- Additional Comments From the3dfxdude(a)gmail.com 2006-07-08 23:35 -------
David, the memory locations don't matter because that is given to us slightly
randomly by the memory manager. What we do know with both types of crashes is
that it is both in the same surface memory and it is past the end of buffer.
Approximately start_location+640*480+some_extra_bytes (now).
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Component|wine-binary |wine-gdi-(printing)
Summary|Starcraft:Broodwar crashing |Starcraft/Diablo crash with
|when connecting to |sserife.fon
|Battle.net |
------- Additional Comments From the3dfxdude(a)gmail.com 2006-07-08 23:27 -------
David Creswick, remove sserife.fon and try again. Usually in /usr/share/wine/fonts.
Note, I'm updating this bug to clarify this is the /older/ crash. This has to be
especially true for the original reporter since he reported it far before the
ddraw rewrite. This crash only shows up since 0.9.10 however.
Also, this has nothing to do with fontforge, freetype, etc (proved with help
from Saulius). And the extra 4-bytes patch from Stefan does nothing with or
without. You can remove sserife.fon in older versions and these screens will not
crash.
Alternative solution, run with DirectDrawRenderer = opengl. Doesn't show
anything, but doesn't crash.
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http://bugs.winehq.org/show_bug.cgi?id=2492
------- Additional Comments From jan.wine(a)zerebecki.de 2006-07-08 23:14 -------
Confirmed with git from a few days ago in notepad.
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http://bugs.winehq.org/show_bug.cgi?id=4446
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Maya PLE installer strangely|Maya PLE installer fails
|unable to display text, |
|fails |
------- Additional Comments From dank(a)kegel.com 2006-07-08 22:57 -------
Building from a clean tree got rid of that bogus crash.
Maya PLE install no longer has the display problem,
but it still fails. I'm changing the summary to be more generic.
The current failure has log messages like
fixme:msiexec:main /regserver not implemented yet, ignoring
...
err:ole:get_unmarshaler_from_stream Failed to read common OBJREF header, 0x00000001
fixme:ole:NdrClearOutParameters (0x7d6ac124,0x3f4212,0x7d6ac228): stub
fixme:rpc:RpcMgmtWaitServerListen not waiting for server calls to finish
err:rpc:RPCRT4_OpenBinding failed to bind for interface
{00020400-0000-0000-c000-000000000046}, 0.0
fixme:rpc:RpcImpersonateClient (0x63b658): stub
err:ole:ClientRpcChannelBuffer_SendReceive called from wrong apartment, should
have been 0x1800000019
err:ole:xCall RpcChannelBuffer SendReceive failed, 8001010e
err:rpc:RPCRT4_OpenBinding failed to bind for interface
{00020400-0000-0000-c000-000000000046}, 0.0
fixme:rpc:RpcRevertToSelfEx (0x63b658): stub
err:msi:ITERATE_Actions Execution halted, action L"FindDevStudioPath" returned 1603
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