http://bugs.winehq.org/show_bug.cgi?id=6091
Summary: DirectDraw games generates black screen after wine
0.9.16
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simotsa(a)gmail.com
As mentioned in my other thread, certains DirectDraw games that used to works
ince 2005 stopped working after upgrade. The following games still runs, but
they displayed black screen/white screen instead of spirits. I believe the two
game shares the same error, so I am filing them together.
Here's the game that used to work:
http://egs.cug.net/circle/azutama.htmlhttp://ss-do.hp.infoseek.co.jp/saku/saku_kog.html#download
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http://bugs.winehq.org/show_bug.cgi?id=5547
------- Additional Comments From simotsa(a)gmail.com 2006-28-08 21:29 -------
I will open a new bug for the "err:d3d_surface:IWineD3DSurfaceImpl_SetMem Not
supported on render targets" error. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=6032
leblanc.mitchell(a)rogers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Attempting to open any |running wine with GNU_HASH
|application in WINE results |breaks ELF loader lookup
|in an "Invalid Address" |
|error. |
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http://bugs.winehq.org/show_bug.cgi?id=6032
vapier(a)gentoo.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vapier(a)gentoo.org
------- Additional Comments From vapier(a)gentoo.org 2006-28-08 19:11 -------
this is because you're linking with "-Wl,--hash-style=both"
same issue as reported here:
http://www.winehq.com/pipermail/wine-devel/2006-July/049897.html
change the Summary to read "running wine with GNU_HASH breaks ELF loader lookup"
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http://bugs.winehq.org/show_bug.cgi?id=4851
ilan(a)fonz.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Summary|VLC 0.8.4a does not allow |VLC 0.8.5 does not allow
|mp3s to be fastforwarded or |mp3s to be fastforwarded or
|to skip ahead during |to skip ahead during
|playback |playback
Version|0.9.9. |0.9.20.
------- Additional Comments From ilan(a)fonz.net 2006-28-08 19:08 -------
Waves work properly. They show both the correct current time / total time, and
allow you to ffwd / rewinds. Mp3s show 0:0 total time, but show the correct
position as the Mp3 places.
Just tested with 0.9.20 and VLC 0.8.5
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http://bugs.winehq.org/show_bug.cgi?id=6081
nospam(a)thenerdshow.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Minions of Mirth cannot |Wine / subversion errors
|connect to update server |(passworded https)
|(passworded https) |
------- Additional Comments From nospam(a)thenerdshow.com 2006-28-08 19:04 -------
>From the site admin @ http://www.prairiegames.com/phpBB2/viewtopic.php?t=1242
<blockquote>"4. Subversion (as a cross platform auto-patching solution): We use
Subversion for versioning control. The merits of version control on a
project are well documented. I am mentioning Subversion in the post mortem for
it's use as a backend to our auto-patching system. I wrote some Python scripts
that are able to build demo/full version distributions from the game's sources
and data files.
The scripts inspect assets like dif/dts to find out what files are needed. They
also open up the RPG Database to find out what textures, sounds, models, etc are
actually used. The scripts generate jpg files from pngs and do other operations
to get the file sizes down. Multiple SHA checksums are then generated for every
file and the results are stored in a manifest.zip file. The client keeps a cache
of local SHA checksums and connects to the game's Subversion repository which is
being served over SSL. It requests the manfest.zip and compares the SHA
checksums with the local ones. The client then downloads any missing or changed
files, verifies them once downloaded, requests the user to restart the
application, and then copies the new files into the install. It's all very anal
and has performed beautifully. It was awesome to painlessly patch users during
the beta process. I don't remember getting one complaint!"</blockquote>
This is, IMHO, something that should work with wine. It's subversion for
chrissakes. Anybody else getting SVN to work with wine, or am I doing something
wrong? Yes, I have tried without any firewalls.
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http://bugs.winehq.org/show_bug.cgi?id=6090
ilan(a)fonz.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
OS/Version|other |Linux
Platform|Other |PC
Summary|Sling Player 1.0.5.140 |Sling Player 1.0.5.140
|Causes a Page Fault |Causes a Page Fault
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http://bugs.winehq.org/show_bug.cgi?id=6090
Summary: Sling Player 1.0.5.140 Causes a Page Fault
Product: Wine
Version: 0.9.20.
Platform: Other
URL: http://appdb.winehq.org/appview.php?iVersionId=4568&iTes
tingId=5672
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ilan(a)fonz.net
1) wine SlingPlayer.exe
2) Add a slingbox device to your device directory.
3) Select the device and click "edit properties"
4) Click the information tab.
5) Application will segfault.
You do not need a SlingBox device to test this bug report. For step 2 add your
device with a static IP address, and enter any IP address. The software does
not actually, connect to the device for the menus used in these steps.
* Not that after installing the application you will need to gain a native copy
msxml3.dll. You must then manually register it with regserv32, prior to running
SlingPlayer.exe, or the application will not start.
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http://bugs.winehq.org/show_bug.cgi?id=4462
jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2006-28-08 18:23 -------
patch committed
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