http://bugs.winehq.org/show_bug.cgi?id=6006
Summary: incorrect paint of invisible buttons
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjstimpson(a)afinternet.net
Using PAF 5.2.18.
Create a new paf file.
The "Family" tab is shown. If I click the "Pedigree" tab and click back to the
"Family" tab, I get two buttons showing up that shouldn't. They are "Other
Marriages..." and "Other Parents...". They should only be visible for
individuals that have multiple spouses or multiple parents.
I see similar problems when navigating with the arrow buttons to the left of the
list of children or to the right of the parents.
If an individual has, say, 5 children, and I hit the button to the right of the
father's father. And if there are less than 5 children now showing in the list
of children, I still get 5 buttons at the left of the children view. The extra
buttons should be invisible.
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http://bugs.winehq.org/show_bug.cgi?id=6005
Summary: riched20 modify flag incorrectly set
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjstimpson(a)afinternet.net
Using PAF 5.2.18, I open the notes editor, and hit cancel. I always get a
dialog asking whether I want to save what I just did, but I didn't do anything.
By the time I hit cancel, editor->nModifyCount is up to 3 when it should still
be zero. The first increment of the 3 was from setting the font.
msdn docs say for EM_GETMODIFY:
Remarks
The system automatically clears the modification flag to zero when the
control is created. If the user changes the control's text, the system sets the
flag to nonzero. You can send the EM_SETMODIFY message to the edit control to
set or clear the flag.
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http://bugs.winehq.org/show_bug.cgi?id=4009
------- Additional Comments From the3dfxdude(a)gmail.com 2006-19-08 23:39 -------
Created an attachment (id=3351)
--> (http://bugs.winehq.org/attachment.cgi?id=3351&action=view)
Parentage/Ownership problem test app
Test App! Tries to mimic what Diablo does as much as possible.
Build with:
winegcc -g some.c -lddraw -ldxguid -lgdi32
Expected result: pulsating white drawn to entire screen
Windows 2003: works correctly
Wine: black screen (hack fixes it...)
The game actually does request the parent to be its first window. However,
because of this piece of code, it is overwritten to be desktop. Warning, you
can't comment the parent reassignment out because it breaks even more...
>From dlls/user/win.c approx line 985:
else if (cs->hwndParent)
{
if ((cs->style & (WS_CHILD|WS_POPUP)) != WS_CHILD)
{
FIXME("warning! overwriting parent!\n");
parent = GetDesktopWindow();
owner = cs->hwndParent;
}
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http://bugs.winehq.org/show_bug.cgi?id=4009
------- Additional Comments From the3dfxdude(a)gmail.com 2006-19-08 22:22 -------
This is what Diablo is doing.
0x10020 "#32769"
| - 0x10022 "Wine Systray Listener" "Shell_TrayWnd"
| - 0x10024 "DIABLO" "DIABLO"
` - 0x10026 "" ""SDlgDialog"
| - 0x10028 "Copyright \xa9 1996 Blizzard Entertainment" "SDlgStatic"
` - 0x1002a "" "SDlgStatic"
10026 plays intro video. After destroyed:
0x10020 "#32769"
| - 0x10022 "Wine Systray Listener"
| - 0x10024 "DIABLO" "DIABLO"
` - 0x20026 "" "SDlgDialog"
| - 0x2002a "Single Player" "Button"
| - 0x20028 "Multi Player" "Button"
| - 0x1002c "Replay Intro" "Button"
| - 0x1002e "Show Credits" "Button"
| - 0x10030 "Exit Diablo" "Button"
| - 0x10032 "" "SDlgStatic"
` - 0x10034 "" "SDlgStatic"
10024 is what is being asked to update the screen. Unfortunately the actual
visual interface is contained in the 0x20026 branch. So no wonder nothing is
seen. The hack causes explorer which manages the desktop to repaint along with
all its childs on mouse movements?? My guess is that either 0x20026 is supposed
to be attached to Diablo main window or that 0x20026 is being handled wrong.
BTW Vincent, your window chart has to be out of order because even though the
desktop is not created when worms calls CreateWindowEx, the desktop is created
first and everything is created as child of desktop.
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http://bugs.winehq.org/show_bug.cgi?id=6004
Summary: Screen Corruptions running Stuart Little 2
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tony.lambregts(a)gmail.com
After getting around bug 2229 the game is playable except for the screen
corruptions in "Daredevil Driving"
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http://bugs.winehq.org/show_bug.cgi?id=4673
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://dcpp.net/
------- Additional Comments From dank(a)kegel.com 2006-19-08 22:12 -------
Please try again on wine-0.9.19, you're using a rather old copy of Wine.
And please remove or rename ~/.wine before you test again
to make it easier for us to repeat.
Also make sure you don't use WineTools or any other helper.
I tried the app but couldn't figure out what to do after
connecting to a hub. Can you give a click-by-click guide
to reproducing the problem?
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http://bugs.winehq.org/show_bug.cgi?id=2229
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
Keywords|NoAppDBEntry |
Summary|Screen Corruptions running |Crash Interface unknown when
|Stuart Little 2 |creating D3DDevice running
| |Stuart Little 2
------- Additional Comments From tony.lambregts(a)gmail.com 2006-19-08 21:52 -------
Patch never got into CVS so I am changing summary back to the original. I will
start a second bug for the screen corruptions.
The function got moved into dlls/ddraw/direct3d_opengl.c and I sent an updated
patch to wine patches.
http://www.winehq.org/pipermail/wine-patches/2006-August/029947.html
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http://bugs.winehq.org/show_bug.cgi?id=3818
------- Additional Comments From ead1234(a)hotmail.com 2006-19-08 21:40 -------
I've got this same error in Europa Universalis II, and it causes my game to crash.
err:ddraw:Main_DirectDrawSurface_GetSurfaceDesc Impossible/Strange struct size 0.
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