http://bugs.winehq.org/show_bug.cgi?id=6255
nemonbox(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|website-bugs |test
Product|WineHQ Apps Database |Wine
Version|unspecified |0.9.21.
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http://bugs.winehq.org/show_bug.cgi?id=6292
Summary: Day of Defeat: Source intro videos no sound or escape
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svdw(a)udel.edu
When starting up Day of Defeat you cannot press escape to skip through it and it
does not produce any sound. Also the picture with the guy for a valve for an
eye flickers a bit in the beginning.
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http://bugs.winehq.org/show_bug.cgi?id=6290
svdw(a)udel.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|other |Linux
------- Additional Comments From svdw(a)udel.edu 2006-27-09 01:15 -------
changed OS to linux
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http://bugs.winehq.org/show_bug.cgi?id=6291
Summary: Day of Defeat: Source produces static fuzz
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svdw(a)udel.edu
When in game and someone fires their gun or pistol the game produces this sound
that I can only describe as static fuzz (if there was a way I could post sound
I'd do it). The only way to get the game to stop producing this sound is to
kill wine (or shut it down properly, this doesn't crash wine).
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http://bugs.winehq.org/show_bug.cgi?id=6290
Summary: Day of Defeat: Source crashes with failed to lock index
buffer
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svdw(a)udel.edu
When I set the resolution to 1280x1024 day of defeat crashes with the error
failed to lock index buffer in CMeshDX8::LockIndexBuffer. This happens when
trying to load a server.
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http://bugs.winehq.org/show_bug.cgi?id=6094
------- Additional Comments From svdw(a)udel.edu 2006-27-09 00:30 -------
This bug also effects Day of Defeat: Source's screenshots. I tested this out on
todays CVS.
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http://bugs.winehq.org/show_bug.cgi?id=4365
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=6272
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2006-26-09 23:28 -------
Indeed it works on wine with 'cd ~ && wine start acdsee9.exe'. And it does fail
on native if ran directly from command line.
The only problem that we still have - created links don't work. They point to
the app directly which does not work:
wine "C:\Program Files\ACD Systems\ACDSee\9.0\ACDSee9.exe"
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http://bugs.winehq.org/show_bug.cgi?id=5924
------- Additional Comments From jbdubbs(a)gmail.com 2006-26-09 22:38 -------
This bug actually has a bigger problem that you would not hear without a second
sound card and attached speakers. When you two are not hearing anything from
the person talking, I am hearing that person over the wrong sound device. It
seems to switch to the other device when the first one is busy.
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